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8 changes: 4 additions & 4 deletions Characters.Client/Characters.Client.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -61,12 +61,12 @@
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Models\Appearance.cs" />
<Compile Include="Models\Character.cs" />
<Compile Include="Models\Apparel.cs" />
<Compile Include="Models\CharacterFacialTrait.cs" />
<Compile Include="Models\CharacterHeritage.cs" />
<Compile Include="Models\CharacterSession.cs" />
<Compile Include="Models\FaceShape.cs" />
<Compile Include="Models\Heritage.cs" />
<Compile Include="Models\CharacterStyle.cs" />
<Compile Include="Models\CharacterTrait.cs" />
<Compile Include="Overlays\CharacterOverlay.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="CharactersService.cs" />
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18 changes: 16 additions & 2 deletions Characters.Client/CharactersService.cs
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ private async void OnCreate(object sender, CreateOverlayEventArgs e)
{
if (string.IsNullOrWhiteSpace(e.Character.Middlename)) e.Character.Middlename = null;

e.Character.WalkingStyle = "move_m@drunk@verydrunk";
e.Character.WalkingStyle = (e.Character.Gender == 0 ? "move_m@generic" : "move_f@generic");
e.Character.Model = ((uint)(e.Character.Gender == 0 ? PedHash.FreemodeMale01 : PedHash.FreemodeFemale01)).ToString();

// Send new character
Expand Down Expand Up @@ -238,8 +238,22 @@ private void SaveCharacter()
{
if (!this.isPlaying) return;

this.activeCharacter.Position = Game.Player.Character.Position.ToVector3().ToPosition();
var player = Game.PlayerPed;

this.activeCharacter.Position = player.Position.ToVector3().ToPosition();
this.activeCharacter.Model = ((uint)player.Model.Hash).ToString();

this.Rpc.Event(CharacterEvents.SaveCharacter).Trigger(this.activeCharacter);

this.Rpc.Event(CharacterEvents.SaveStyle).Trigger(this.activeCharacter.Id, CharacterStyle.ConvertStyle(player.Style, this.activeCharacter.Id));

// FreeMode Models only
if (!(this.activeCharacter.ModelHash == PedHash.FreemodeMale01 ||
this.activeCharacter.ModelHash == PedHash.FreemodeFemale01)) return;

this.Rpc.Event(CharacterEvents.SaveFacialTrait).Trigger(this.activeCharacter.Id, CharacterFacialTrait.ConvertFacialTrait(player.Handle));
this.Rpc.Event(CharacterEvents.SaveHeritage).Trigger(this.activeCharacter.Id, CharacterHeritage.ConvertHeritage(player.GetHeadBlendData(), this.activeCharacter.Created));
this.Rpc.Event(CharacterEvents.SaveTrait).Trigger(this.activeCharacter.Id, CharacterTrait.ConvertTrait(player));
}

private void SavePosition()
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35 changes: 0 additions & 35 deletions Characters.Client/Models/Apparel.cs

This file was deleted.

25 changes: 0 additions & 25 deletions Characters.Client/Models/Appearance.cs

This file was deleted.

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