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8 changes: 7 additions & 1 deletion src/Tearing/TearingScenarioEngine.inl
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,7 @@ void TearingScenarioEngine<DataTypes>::computeEndPoints(
Real norm_dir = dir.norm();

Pb = Pa + alpha/norm_dir * dir;
Pc = Pa - alpha /norm_dir * dir;
Pc = Pa;// -alpha / norm_dir * dir;
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Suggested change
Pc = Pa;// -alpha / norm_dir * dir;

This should be kept because we want fracture in both direction from the fracture point (Pa).
And in case we are starting from a border, Pc will be out of the mesh.

}

template <class DataTypes>
Expand All @@ -129,6 +129,12 @@ void TearingScenarioEngine<DataTypes>::algoFracturePath()
helper::ReadAccessor< Data<VecCoord> > x(this->d_input_positions);
m_Pa = x[indexA];

if (indexA < 0 || indexA >= x.size())
{
msg_error() << "Invalid Input: startVertexId.";
return;
}

//Coord Pb, Pc;
computeEndPoints(m_Pa, dir, m_Pb, m_Pc);

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