Unity project to create AssetBundle for mods.
- Open this project with Unity, I last used 2017.3 but use any version on your own risk (advised is to at least use 5.6 or higher)
- Create new mod folder in the
Assetsfolder (project root). - Add your models to this folder (folder structure does not matter).
- Go back to the
Assetsfolder (root of the Project window). - Right click on your mod folder and select
Select Depenciesor select all files seperately. - In the bottom of the inspector window there is an AssetBundle option.
- Click on
noneand create a new one calledyourmodname_modelsor add it to an existingmodname_models. - This exports an AssetBundle to the
AssetBundlesfolder. - Copy
yourmodname_modelsfile (does not have an file extention) to your mod folder for the actual game (Koxel/Mods/YourModName)