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Missing 3D assets for completing the Francos Island library + Twinkling star shader extraction #696
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Layout 070.
Layout 071.
Layouts 000, 001, 010, 011.
Layouts 009 and 012. Added custom keepMat materials to these and the padded armchair.
Layouts 022 and 025
Moved brick in Franco's Island's bar.
Layout 080.
Layout 073.
New Layout added: Layout 083. Fixed a positioning issue with Layout 073.
❌ Deploy Preview for lbaremake failed.
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Awesome stuff!!! |
Attempt to extract and adapt the twinkling star shader from the Dome level. Added two of those around Mr. Kurtz's golden globe in scene 173 (entry 117). Fix: Reversed vertex index order so the front side of the triangles would be drawn facing the camera. That way, the star doesn't need to be double sided ✌️
Thanks 💙 I hope it's been a good long time at least 😊 I made some small changes suggested by agrande so it seems the code wasn't too bad 🥳 |
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Hmm, looks like the netlify deployment failed. Some issue with a missing config file. |
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Not that I remember. There were a few bug fixes releases that worked well. I wonder their service change and we need to upgrade something. I can have a look at that. |
HAPPY B-DAY TO OUR LOVELY REMAKE PROJECT! 🥳
As a little celebration, I tried to extract the star shader from the Dome level through AI-assisted ✨vibe coding✨ I did my best to understand how it works, but I'm obviously still not a programmer, so I'm counting on your expertise to check if it makes any sense or if there's a better way to approach it!
If it's total nonsense, feel free to discard it entirely – I’ll just commit the 3D models instead 🤣
Speaking of which, this PR also includes all the missing models needed to complete the Francos Island asset replacement, yay! 🎉
Here's the screenshot of the very clean globe I added the stars to 🤭
