RetroMap is a tilemap editor that is specifically aimed at GameBoy Advance development, altough I want it to have a bigger scope in the future.
It was born out of the need to have a tool that could handle 4bpp tilesets and different maps that use the same graphics data.
- You can get the latest binaries of RetroMap from Github Actions in the Artifacts section (you need to be logged in to Github)
or - Check out the Releases
- Install dependencies
sudo apt install gcc g++ make git cmake qt6-base-dev - Clone this repository and go to it
git clone https://github.com/LoxoSoftware/RetroMap.git; cd RetroMap - Configure the project with CMake
cmake -S . -B build -G "Unix Makefiles" - Build the project
cmake --build build --target all --parallel
And now you should have the executable in the "build" folder, to run it:
./RetroMap
This program is still under heavy developement, and thus things may break and give unexpected results.
It is strongly reccomended that you create backup copies of your assets!
