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RetroMap: A tilemap editor

Screenshot of the main window

RetroMap is a tilemap editor that is specifically aimed at GameBoy Advance development, altough I want it to have a bigger scope in the future.
It was born out of the need to have a tool that could handle 4bpp tilesets and different maps that use the same graphics data.

Download

  • You can get the latest binaries of RetroMap from Github Actions in the Artifacts section (you need to be logged in to Github)
    or
  • Check out the Releases

Building

Debian based GNU/Linux distributions (Ubuntu, Mint, ...)

  1. Install dependencies
    sudo apt install gcc g++ make git cmake qt6-base-dev
  2. Clone this repository and go to it
    git clone https://github.com/LoxoSoftware/RetroMap.git; cd RetroMap
  3. Configure the project with CMake
    cmake -S . -B build -G "Unix Makefiles"
  4. Build the project
    cmake --build build --target all --parallel
    And now you should have the executable in the "build" folder, to run it:
    ./RetroMap

Notice!

This program is still under heavy developement, and thus things may break and give unexpected results.
It is strongly reccomended that you create backup copies of your assets!

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A quick and dirty map editor for the GBA

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