TombEngine (TEN) is an open-source, custom level engine which aims to abolish limits and fix bugs of the classic Tomb Raider games, introduce new features while refining old ones, and provide user-friendly level creation process. Current support includes:
- Lua (as the native scripting language)
- Many objects from the original series (1-5)
- Support for high framerate, antialiasing, mipmapping and SSAO
- Full diagonal geometry support
- Uncapped map size
- A streamlined player control scheme.
If you would like to participate in TEN discussion with other TEN devs whether it is contributing, bugs or general discussion, then join this discord server: https://discord.gg/h5tUYFmres
Tomb Engine should be used in conjuction with Tomb Editor. Tomb Editor is also open source written in C#, you can find the repository here: https://github.com/MontyTRC89/Tomb-Editor
To compile TEN, ensure you have installed:
- Microsoft Visual Studio
- Tomb Editor (if you would like to create and test levels)
Steps:
- Clone the repository to your GitHub Desktop
- Open TombEngine.sln
- Compile the solution
- Once compiled, create a separate folder to serve as your main TEN directory (or create test TEN project using TombIDE)
- Copy everything inside the Build folder to the main TEN directory
- Ensure you have the necessary level data and texture files as well
- In the case Windows warns about missing DLLs, (bass.dll, etc.) copy the missing DLL files found inside the Libs folder to your main TEN directory.
Visual Studio may also warn about NuGet packages. To fix:
- Delete the Packages folder
- Go back to Microsoft Visual Studio
- Right-click on the TombEngine solution in the Solution Explorer tab and select "Restore NuGet Packages"
- If it doesn't help, manually install
directxtk_desktop_2019andMicrosoft.XAudio2.Redistpackages via NuGet Package Manager
Once done, you should be able to build a level with TombEditor and run it in TEN.
Tomb Engine uses modified MIT license for non-commercial use only. For more information, see license. This community project is unaffiliated with Core Design, Eidos Interactive, or Embracer Group AB. Tomb Raider is a registered trademark of Embracer Group AB. The code is open-source to encourage contributions and for study purposes. Dev team is not responsible for illegal uses of this source code and/or illegal use of it combined with third-party assets. This source code is released as-is and continues to be maintained by non-paid contributors in their free time.
