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Hardy edited this page Mar 16, 2023 · 10 revisions

Welcome to the valhalla wiki!

STR 40% INT 40% DEX 40% CON 40% CHA 40% SOUL 40%

120 points. Max 85%

Example:

STR 85% INT 40% DEX 75% CON 75% CHA 50% SOUL 40%

Skills 250 points. Max 75%. skills get their base above 50% as bonus. e.g DEX 75% give 25% bonus to Acrobatics as base. The tier of the skill decide how much each level of the skill cost. E.g Tier 1 skills cost 1 to upgrade. Tier 2 cost 2 to upgrade per point.

Name Tier Ability Acrobatics 1 DEX Appraise Climb Disguise Handle Animal Medicine Intimidate Arcana Engineering Geography History Nature Religion Perception Ride Sleight of Hand Stealth Swim

Combat Style ( X )

Special Skills? Skills that cannot be upgraded. skills that have a limit on max etc.

Evade ( max 30 ) Evade projectiles ( max 30% )

Combat Styles

Gladiator STR

You can fight with swords and shield.

Skill Checks

In order to determine success, whenever you attempt to use a skill. You must do a skill check. When you make a skill check you roll a 1d100 and check against your modified skill chance. If you roll under or equal to the modified skill chance, you succeed.

Modified Skill chance

Many tasks have some kind of modifier to it. A creature might be elusive and hard to hit or tracking footsteps in a certain terrain might be more difficult. A simple table is added to modify you skill chance.

Task Difficulty Skill Modifier
Very easy 0%
Easy -5%
Medium -10%
Hard -20%
Very hard -30%
Nearly impossible -40%

Critical Hits

Opposing Rolls

Black jack style. Role under your skill chance and compare. Highest success wins.

Combat

Initiative is re-rolled on each round. Opposing roll DEX. Each round is 6 second. Everything happens at the same time. 3 actions per turn.

Free Actions

Speak Smaller tasks, open door. Gestures etc.

Spells

Mind Flay - takes over the targets mind with monstrous thoughts. Ice Wall - sends out a ice wall in front of the target absorbing damage. Mind shield - Strong thoughts penetrating the air around the caster that absorbs damage Rain Storm - A hail storm of rain comes down over the targets. Eye of wrath - A arcane energy beam that cuts thru the air to the target. Hits everything in a straight line and have penetration. Mud Golem - A mud figure from the ground. Requires dirt and organic material on the ground. Stays for 60 min. Wind boomerang - Forms the air like a knife and cuts the target. Void - Empties the space in a radius in a instant and back. Organic material suffers atomic splitting. Pebble rain - requires organic material on the ground. Sends all pebbles in a radius towards the target. x d4 damage. Nightmare - Project the nightmares of the target as real entities. Popcicle - Lowers the temprature of the target until they get frozen for 6 seconds and suffers cold damage. quicksand - Lower actions taken etc. Target get stuck

Classes

Dark Wanderer

Philosopher

Thief

Sailor

Mind hunter

Huntsman

Old Knight

Background