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STR 40% INT 40% DEX 40% CON 40% CHA 40% SOUL 40%
120 points. Max 85%
Example:
STR 85% INT 40% DEX 75% CON 75% CHA 50% SOUL 40%
Skills 250 points. Max 75%. skills get their base above 50% as bonus. e.g DEX 75% give 25% bonus to Acrobatics as base. The tier of the skill decide how much each level of the skill cost. E.g Tier 1 skills cost 1 to upgrade. Tier 2 cost 2 to upgrade per point.
Name Tier Ability Acrobatics 1 DEX Appraise Climb Disguise Handle Animal Medicine Intimidate Arcana Engineering Geography History Nature Religion Perception Ride Sleight of Hand Stealth Swim
Combat Style ( X )
Special Skills? Skills that cannot be upgraded. skills that have a limit on max etc.
Evade ( max 30 ) Evade projectiles ( max 30% )
You can fight with swords and shield.
In order to determine success, whenever you attempt to use a skill. You must do a skill check. When you make a skill check you roll a 1d100 and check against your modified skill chance. If you roll under or equal to the modified skill chance, you succeed.
Many tasks have some kind of modifier to it. A creature might be elusive and hard to hit or tracking footsteps in a certain terrain might be more difficult. A simple table is added to modify you skill chance.
| Task Difficulty | Skill Modifier |
|---|---|
| Very easy | 0% |
| Easy | -5% |
| Medium | -10% |
| Hard | -20% |
| Very hard | -30% |
| Nearly impossible | -40% |
Black jack style. Role under your skill chance and compare. Highest success wins.
Initiative is re-rolled on each round. Opposing roll DEX. Each round is 6 second. Everything happens at the same time. 3 actions per turn.
Speak Smaller tasks, open door. Gestures etc.
Mind Flay - takes over the targets mind with monstrous thoughts. Ice Wall - sends out a ice wall in front of the target absorbing damage. Mind shield - Strong thoughts penetrating the air around the caster that absorbs damage Rain Storm - A hail storm of rain comes down over the targets. Eye of wrath - A arcane energy beam that cuts thru the air to the target. Hits everything in a straight line and have penetration. Mud Golem - A mud figure from the ground. Requires dirt and organic material on the ground. Stays for 60 min. Wind boomerang - Forms the air like a knife and cuts the target. Void - Empties the space in a radius in a instant and back. Organic material suffers atomic splitting. Pebble rain - requires organic material on the ground. Sends all pebbles in a radius towards the target. x d4 damage. Nightmare - Project the nightmares of the target as real entities. Popcicle - Lowers the temprature of the target until they get frozen for 6 seconds and suffers cold damage. quicksand - Lower actions taken etc. Target get stuck