Basic JavaScript and jQuery
In order to go over some basic JavaScript concepts lets follow the getting started tutorial provided by the JavaScript team. It's only 8 lessons and takes less than 5 minutes.
###Lets Give JavaScript a try! https://www.javascript.com/try
###HOORAY VOCABULARY!
- functions
- if statements
- variables
- parameters vs arguments
###Rock Paper Scissors!
var userChoice = prompt("Do you choose rock, paper or scissors?");
var computerChoice = Math.random();
We want to write a program called rockPaperScissors.js so we can play rock paper scissors with our computer! Here are the steps we'll need to take to make that happen:
- Get a user's choice
- Get the computer's choice
- Teach the computer how to guess rock, paper, or scissors
- Compare their choices and tell the user the result
###1.Get the user's choice
The prompt method gets input from the user, prompt has an optional message parameter which you can use to ask the user for a response.
var userChoice = prompt("Do you choose rock, paper or scissors?");This line creates a variable called userChoice to represent the users response.
###2.Get the computers choice
Math.random() returns a random floating point number between 0 and 1
var computerChoice = Math.random();Here we are setting a variable named computerChoice to the result of Math.random()
###3. Teach the computer rock, paper, scissors.
This is our first conditional statement. We change the value of computerChoice
to either rock, paper, or scissors depending on what number the computerChoice
variable gets set to when we run the program. Computers don't speak english so
we need to speak in a language they understand, numbers.
if (computerChoice <= 0.33) {
computerChoice = "rock";
} else if (computerChoice <= 0.66) {
computerChoice = "paper";
} else {
computerChoice = "scissors";
}//At this point the computer is ready to rumble with it's choice, and the user //has made theirs. IT'S GO TIME!!! //Not so fast bub, first we need to tell the computer how to decide who wins. In //order to do that we're going to need to create a function!
###4. Compare the choices and tell the user of the result.
Here we're creating a function called compare. The compare function takes two
arguments choice1 and choice2.
var compare = function(userChoice, computerChoice) {
if (userChoice === computerChoice) {
window.alert("The result is a tie!");
} else if(userChoice === "rock") {
if (computerChoice === "scissors") {
window.alert("Rock wins!");
} else {
window.alert("Paper wins");
}
} else if(userChoice === "paper") {
if(computerChoice === "rock") {
window.alert("paper wins!");
} else {
window.alert("scissors wins!");
}
} else if(userChoice === "scissors") {
if (computerChoice === "rock") {
window.alert("Rock wins");
} else {
window.alert("scissors wins");
}
}
};###5. Calling the compare function
We're passing values of userChoice and computerChoice to run the equation. The
function is called when someone clicks the button via the onclick attribute!
<button class="button" onclick="compare(userChoice, computerChoice);">LETS PLAY RPS!</button>###6. The customer has some requests
-
"I want to play the game again, make a button I can press to play again!"
-
"When I win I want the game to congratulate me by name!"
###9. Save, Commit, Push! Save your changes, make a commit and push your local changes to github!