Skip to content

Releases: PPUC/libserum

v2.4.0

02 Jan 14:15

Choose a tag to compare

This is the first release of the new libserum!
It has been developed as libserum_concentrate for 9 months and is the official successor of the discontinued https://github.com/zesinger/libserum

Changes in v2.4.0 compared to v2.3.1:

  • Support cROMc format with quicker loading times, no extraction into file system and less memory usage at runtime
  • Support scene rotations
  • Support 256x64 original ROMs
  • Added an on-demand monochrome mode, mainly for the settings menu and diagnostics of a pinball machine. Often, such frames aren't part of dump files the colorization authors are working with.
  • Several bugfixes and performance improvements

v2.3.1-concentrate.3

09 Nov 18:56

Choose a tag to compare

  • improved monochrome menu settings and diagnostics

v2.3.1-concentrate.2

07 Nov 22:58

Choose a tag to compare

  • Reduced memory usage when loading a cROMc file.
  • Added an on-demand monochrome mode, mainly for the settings menu and diagnostics of a pinball machine. Often, such frames aren't part of dump files the colorization authors are working with.

v2.3.1-concentrate.1

18 Oct 19:03

Choose a tag to compare

  • Ported HD dynamic sprite fix from libserum 2.3.1

v2.3.0-concentrate.1

12 Oct 10:32

Choose a tag to compare

  • Support cROMc format with quicker loading times, no extraction into file system and less memory usage at runtime
  • Support scene rotations
  • Support CDMD 3.16 and 3.17 changes
  • Support 256x64 original ROMs

v2.2.0-concentrate.6

27 Aug 14:27

Choose a tag to compare

  • Reduced memory footprint by LZ4 compression of frames, backgrounds, etc
  • Onetime conversion of cRZ and cROM files to cROMc files.
  • Added support for Serum PUP scenes

v2.2.0-concentrate.5

10 Jun 06:48

Choose a tag to compare

New features:

  • dynamic colorization for sprites
  • shape mode detection for sprites

v2.0.3-concentrate.4

04 May 21:13

Choose a tag to compare

adopted changes from libserum v2.0.3

v2.0.2-concentrate.3

25 Apr 17:34

Choose a tag to compare

  • fixed issues with dynamic shadow colors in Serum v2 HD
  • optimized SparseVector implementation

v2.0.2-concentrate.2

24 Apr 22:04

Choose a tag to compare

  • Added optimizations for Serum v1
  • Fixed color rotations if Serum v2 is limited to one resolution
  • Removed compression support for SparseVector to simplify the code