Releases: PepperCode1/Continuity
3.0.0+1.21.4
- Port to Minecraft 1.21.4
3.0.0+1.21.3
The changes listed below are relative to the last full release, Continuity 2.0.2.
Fixes
- Fix sprite paths starting with
assets/minecraft/not being parsed correctly - Fix custom block layers not being applied to moving blocks
- Fix
disableSolidCheckusing previously defined value instead of default value when no value was defined after a resource reload - Fix
overlaymethod edge case where corner overlay would be applied when it shouldn't have been - Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of
overlaymethod - Improve mod compatibility of default pack
Resource Pack Format Changes
- Add
orientproperty - Add
overlay_horizontal,overlay_vertical,overlay_horizontal+vertical, andoverlay_vertical+horizontalmethods - Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the wiki.
Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
1.19.4+:
- Make it so an overlay with an undefined
tintBlockalways has ambient occlusion enabled (unless disabled globally) instead of using the default value
1.21.3+:
- Remove support for invalid paths
3.0.0+1.21
The changes listed below are relative to the last full release, Continuity 2.0.2.
Fixes
- Fix sprite paths starting with
assets/minecraft/not being parsed correctly - Fix custom block layers not being applied to moving blocks
- Fix
disableSolidCheckusing previously defined value instead of default value when no value was defined after a resource reload - Fix
overlaymethod edge case where corner overlay would be applied when it shouldn't have been - Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of
overlaymethod - Improve mod compatibility of default pack
Resource Pack Format Changes
- Add
orientproperty - Add
overlay_horizontal,overlay_vertical,overlay_horizontal+vertical, andoverlay_vertical+horizontalmethods - Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the wiki.
Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
1.19.4+:
- Make it so an overlay with an undefined
tintBlockalways has ambient occlusion enabled (unless disabled globally) instead of using the default value
3.0.0+1.20.5
The changes listed below are relative to the last full release, Continuity 2.0.2.
Fixes
- Fix sprite paths starting with
assets/minecraft/not being parsed correctly - Fix custom block layers not being applied to moving blocks
- Fix
disableSolidCheckusing previously defined value instead of default value when no value was defined after a resource reload - Fix
overlaymethod edge case where corner overlay would be applied when it shouldn't have been - Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of
overlaymethod - Improve mod compatibility of default pack
Resource Pack Format Changes
- Add
orientproperty - Add
overlay_horizontal,overlay_vertical,overlay_horizontal+vertical, andoverlay_vertical+horizontalmethods - Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the wiki.
Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
1.19.4+:
- Make it so an overlay with an undefined
tintBlockalways has ambient occlusion enabled (unless disabled globally) instead of using the default value
3.0.0+1.20.2
The changes listed below are relative to the last full release, Continuity 2.0.2.
Fixes
- Fix sprite paths starting with
assets/minecraft/not being parsed correctly - Fix custom block layers not being applied to moving blocks
- Fix
disableSolidCheckusing previously defined value instead of default value when no value was defined after a resource reload - Fix
overlaymethod edge case where corner overlay would be applied when it shouldn't have been - Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of
overlaymethod - Improve mod compatibility of default pack
Resource Pack Format Changes
- Add
orientproperty - Add
overlay_horizontal,overlay_vertical,overlay_horizontal+vertical, andoverlay_vertical+horizontalmethods - Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the wiki.
Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
1.19.4+:
- Make it so an overlay with an undefined
tintBlockalways has ambient occlusion enabled (unless disabled globally) instead of using the default value
3.0.0+1.20.1
The changes listed below are relative to the last full release, Continuity 2.0.2.
Fixes
- Fix sprite paths starting with
assets/minecraft/not being parsed correctly - Fix custom block layers not being applied to moving blocks
- Fix
disableSolidCheckusing previously defined value instead of default value when no value was defined after a resource reload - Fix
overlaymethod edge case where corner overlay would be applied when it shouldn't have been - Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of
overlaymethod - Improve mod compatibility of default pack
Resource Pack Format Changes
- Add
orientproperty - Add
overlay_horizontal,overlay_vertical,overlay_horizontal+vertical, andoverlay_vertical+horizontalmethods - Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the wiki.
Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
1.19.4+:
- Make it so an overlay with an undefined
tintBlockalways has ambient occlusion enabled (unless disabled globally) instead of using the default value
3.0.0+1.19.4
The changes listed below are relative to the last full release, Continuity 2.0.2.
Fixes
- Fix sprite paths starting with
assets/minecraft/not being parsed correctly - Fix custom block layers not being applied to moving blocks
- Fix
disableSolidCheckusing previously defined value instead of default value when no value was defined after a resource reload - Fix
overlaymethod edge case where corner overlay would be applied when it shouldn't have been - Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of
overlaymethod - Improve mod compatibility of default pack
Resource Pack Format Changes
- Add
orientproperty - Add
overlay_horizontal,overlay_vertical,overlay_horizontal+vertical, andoverlay_vertical+horizontalmethods - Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the wiki.
Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
1.19.4+:
- Make it so an overlay with an undefined
tintBlockalways has ambient occlusion enabled (unless disabled globally) instead of using the default value
3.0.0+1.19.3
The changes listed below are relative to the last full release, Continuity 2.0.2.
Fixes
- Fix sprite paths starting with
assets/minecraft/not being parsed correctly - Fix custom block layers not being applied to moving blocks
- Fix
disableSolidCheckusing previously defined value instead of default value when no value was defined after a resource reload - Fix
overlaymethod edge case where corner overlay would be applied when it shouldn't have been - Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of
overlaymethod - Improve mod compatibility of default pack
Resource Pack Format Changes
- Add
orientproperty - Add
overlay_horizontal,overlay_vertical,overlay_horizontal+vertical, andoverlay_vertical+horizontalmethods - Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the wiki.
Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
2.0.2+1.19
- Fix
matchBlocksaccepting at most one block state property per block - Fix empty
biomesproperty value causing an error - Fix
weightsranges accepting values less than 1 - Fix
matchTilesparsing resetting the sprite namespace if the path does not contain a slash - Only convert unspecified sprite location namespace when path starts with "optifine/"
- Remove
weightproperty - Add
prioritizeboolean property - Add
optifineOnlyboolean property - Add
disableSolidCheckboolean property toblock.propertiesfor better Optifine parity - Fix
ctm_compactnot replacing sprite in no-split case - Fix
randomsometimes getting block states more than two positions away from the origin position - Add compatibility for CIT Resewn emissive textures
- Fix block emissives checking the wrong feature state
- Disable connected and emissive textures for blocks being moved by pistons
- Add Czech translation
- Add Korean translation
- Add Portuguese translation
- Add Tagalog translation
- Add Ukrainian translation
- Update German translation
2.0.2+1.18.2
- Fix
matchBlocksaccepting at most one block state property per block - Fix empty
biomesproperty value causing an error - Fix
weightsranges accepting values less than 1 - Fix
matchTilesparsing resetting the sprite namespace if the path does not contain a slash - Only convert unspecified sprite location namespace when path starts with "optifine/"
- Remove
weightproperty - Add
prioritizeboolean property - Add
optifineOnlyboolean property - Add
disableSolidCheckboolean property toblock.propertiesfor better Optifine parity - Fix
ctm_compactnot replacing sprite in no-split case - Fix
randomsometimes getting block states more than two positions away from the origin position - Add compatibility for CIT Resewn emissive textures
- Fix block emissives checking the wrong feature state
- Disable connected and emissive textures for blocks being moved by pistons
- Add Czech translation
- Add Korean translation
- Add Portuguese translation
- Add Tagalog translation
- Add Ukrainian translation
- Update German translation