libnbt++ is a free C++ library for Minecraft's file format Named Binary Tag (NBT). It can read and write compressed and uncompressed NBT files and provides a code interface for working with NBT data.
libnbt++2 is a remake of the old libnbt++ library with the goal of making it more easily usable and fixing some problems. The old libnbt++ especially suffered from a very convoluted syntax and boilerplate code needed to work with NBT data.
This project uses CMake for building. Ensure you have CMake installed.
- C++11 compatible compiler
- CMake 3.15 or later
- ZLIB (optional, for compressed NBT support)
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Clone the repository:
git clone https://github.com/Project-Tick/libnbtplusplus.git cd libnbtplusplus -
Create a build directory:
mkdir build cd build -
Configure with CMake:
cmake ..Options:
NBT_BUILD_SHARED=OFF(default): Build static libraryNBT_USE_ZLIB=ON(default): Enable zlib supportNBT_BUILD_TESTS=ON(default): Build tests
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Build:
cmake --build . -
Install (optional):
cmake --install .
Include the headers and link against the library.
#include <nbt_tags.h>
#include <fstream>
#include <iostream>
int main() {
// Read an NBT file
std::ifstream file("example.nbt", std::ios::binary);
nbt::tag_compound root = nbt::io::read_compound(file).first;
// Access data
std::cout << root["some_key"].as<nbt::tag_string>() << std::endl;
return 0;
}This project is licensed under the GNU General Public License v3.0. See the COPYING file for details.