Gameplay Engineer who has artistic soul (Unreal Developer/Former Artist and CAD Technician)
I'm gameplay engineer make what the people dreamed in the virtual world, love to solve the techincal problems and system buildings. Currently I am participated in the indie team as the gameplay developer, building multiplayer system and core logics in Unreal Engine 5.
In Parallel of the my work, building custom C++ ECS 2D engine, to bridge the gap between high-level gameplay logic and low-level engine systems. Passionate with low-level engine and graphic development, cooking the hot meals and hitting the nice foodie places. Currently I am toronto-based, but willing to reloacate.

