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  • Georgebrown College
  • Toronto, ON

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@subcult-algorytm

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RamGI55/README.md

๐Ÿฟ๏ธ RAM_GI - Hyunsoo (Henry) Park

Gameplay Engineer who has artistic soul (Unreal Developer/Former Artist and CAD Technician)

I'm gameplay engineer make what the people dreamed in the virtual world, love to solve the techincal problems and system buildings. Currently I am participated in the indie team as the gameplay developer, building multiplayer system and core logics in Unreal Engine 5.

In Parallel of the my work, building custom C++ ECS 2D engine, to bridge the gap between high-level gameplay logic and low-level engine systems. Passionate with low-level engine and graphic development, cooking the hot meals and hitting the nice foodie places. Currently I am toronto-based, but willing to reloacate.


๐Ÿ“ Lanugages and Tools

C C# C++ Unreal Engine OpenGL Git


๐Ÿ“ฉ Contract

Gmail LinkedIn

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  1. Quack Quack Public

    **QUACK**

    C++

  2. DungonGenerate DungonGenerate Public

    Dungeon Generator in Unreal 5

    C++ 1

  3. EuheEngine EuheEngine Public

    Euhe Engine is the personal engine development project with OpenGL, for self devleopment of engine/graphics pipeline

    C++

  4. EndlessSpire EndlessSpire Public

    Endless Spire - Unreal 5 Action RPG Source Code

    C++

  5. subcult-algorytm/subcult_algorythm subcult-algorytm/subcult_algorythm Public

    ์„œ๋ธŒ์ปฌํŠธ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ๋™์•„๋ฆฌ ์ง€์‹๊ณต์œ  ์ €์žฅ์†Œ

    C++ 4

  6. GameDevKnowledge GameDevKnowledge Public

    1