Skip to content
This repository was archived by the owner on Nov 5, 2024. It is now read-only.

Conversation

@BenVlodgi
Copy link
Contributor

@BenVlodgi BenVlodgi commented Apr 12, 2022

TODO: Before Finished:

  • Mesh UV Channel 1 is not generated correctly yet. They seem to be skewed towards X-0 more than they should be.

Update to UE 5.0
Many various data types had to be changed to be single-floating precision versions. Because UE5 uses double by default now. But not all of its APIs are updated. So interfacing with the old APIs that use float still required changing our types to use the non-standard Vectors, Quats, Matrix.

@BenVlodgi BenVlodgi mentioned this pull request Apr 12, 2022
@jayo2k
Copy link

jayo2k commented May 9, 2022

How do you get it to work in UE5? I downloaded the pull request, installed and everything, still the "bake" buytton does not show like in ue 4.26

@BenVlodgi
Copy link
Contributor Author

@jayo2k
Open the skeletal mesh you want to bake. The bake button is in the upper right corner.
image

@jayo2k
Copy link

jayo2k commented May 11, 2022

@BenVlodgi For some reason, it does not show on my project, I created a new one and it does show.

@profhuas
Copy link

Hey,does it works now?I did try miagrate this to UE5 too but the baked VertexPostion seems not right.

@BenVlodgi
Copy link
Contributor Author

I haven't had the time to look into it recently. If you run the same settings in UE4, and migrate the exported mesh. That worked for me.

@RoyLivne
Copy link

Hi @BenVlodgi ,
I was wandering . if you were able to make this work in UE5, i am trying to find a way make it work on 4.27.....is that a possibility ?

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants