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๐Ÿ˜Ž
Making games!
๐Ÿ˜Ž
Making games!

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@BloxForge-Games

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RyanChang25/README.md

๐Ÿ‘‹ I'm Ryan!

24, Gameplay Engineer @ Exclusible, and a serious mango addict ๐Ÿฅญ

About Me

With a decade of experience in game development, Iโ€™ve had the privilege of building immersive experiences internally with Roblox, collaborating with major IPs such as Ubisoft, Universal Pictures, and DreamWorks (etc.), primarily as a Gameplay Engineer. Iโ€™m passionate about leveraging new technologies and engaging with industry professionals who are dedicated to crafting impactful games.

My Most Notable Technical Skills:

  • Proficient in Luau (And Lua), demonstrating expertise through diverse game projects with 10+ years of experience.
  • Skilled in libraries and frameworks such as React (Luau), Order, Knit, and a range of Rbx Util modules.
  • Experience with third-party SDKs like GameAnalytics and PlayFab.
  • Plugin creation proficiency from previous work experience:
    • CutsceneManager and WhiteBox Designer.
  • Engineered modular packages from previous work experience:
    • Raycast-based Vehicle Suspension System and a Popup Integration Package.
  • Competent in tools and programs including:
    • GitHub, Bitbucket, VS Code, Rojo, Confluence, Jira, and Clickup.

Contact

X YouTube DevForum

You can contact me by click any of the above badges and contacting me from there. Have a good day!

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  1. BloxForge-Games/project-hades BloxForge-Games/project-hades Public

    Mono repo for a upcoming super duper secret project ๐Ÿ˜Ž

    Lua 1

  2. Raycast-Projectile-System Raycast-Projectile-System Public

    Raycast Projectile System is a system I created to render smooth projectiles using raycasting and a physics algorithm.

    1

  3. Mob-Pathfinding-Service Mob-Pathfinding-Service Public

    Mob Pathfinding Service is a service I created to handle large amounts of AI mobs with OOP implementation.

    Lua 1

  4. Inventory-Controller-with-Profile-Service Inventory-Controller-with-Profile-Service Public

    I developed the Profile Inventory Controller so that it can easily read data returned from Profile Service and implement them into a UI structure with OOP and built-in sorting.

  5. Revolving-Objects-Demo Revolving-Objects-Demo Public

    This demo is a personal project made to show my understanding of Mathematical Functions, Prototype-Based Classes, Object-Oriented Programming, and Single Script Architecture.

    Lua 1

  6. Dungeon-Generation-Service Dungeon-Generation-Service Public

    I created the Dungeon Generation Service to semi-procedurally generate dungeon layouts in my games.

    Lua 3