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Releases: SH42913/tfc_structures

0.3.2

13 Sep 09:08

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You need to remove your config/tfc_structures folder to let mod re-create default configs

Main changes:

  • Redstone ore replacement
  • defaultWorldgenStructures will be sorted by namespace first
  • fallbackToTfcStructuresLoot and defaultEmptyChestLootTable option to CommonConfig
  • Deepslate replacement instead of blackstone(blackstone exists in TFC Nether)
  • Minor fixes

Full Changelog: 0.3.1...0.3.2

0.3.1

31 Aug 08:01

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You need to remove your config/tfc_structures folder to let mod re-create default configs

Main changes:

  • Structure config will be sorted
  • Disabled lectern replacement(villagers uses it as POI)
  • Direct replacement for sugar_cane and copper_block
  • Fixed Burried Treasure and Ruined Portal generation
  • Added random replacement for magma_block
  • Fixed "moved or removed" blocks issue (when some blocks didn't get replaced)

Full Changelog: 0.3.0...0.3.1

0.3.0

25 Aug 15:26

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This release contains breaking changes to config structure, so you MUST to remove your config/tfc_structures folder to get mod working.

  • Structure config separated to Worldgen config (biome-tags, structure activation) and Structure data config(replacement presets, loot tables)
  • Reworked structure activation(instead of has_structure tag mod will directly override structure biomes), it will also let you activate ANY modded structure for TFC biomes :)
  • Replacement config changed to replacement presets, now you're able to create and assign custom replacement preset for any structure
  • Added emptyChestLootTable to structure data, it will set loot table for chests that don't have lootTable in tag
  • Podzol, Rooted Dirt and Mud will be replaced with TFC dirt
  • Updated mods.toml
  • Some optimizations

Full Changelog: 0.2.2...0.3.0

0.2.2

19 Aug 16:58

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You need to remove your config/tfc_structures folder to let mod re-create default configs

Changes:

  • Cracked bricks support
  • Remove and create new tfc_structures_main datapack folder every time. That will let keep tfc_structures_main in line with config files.
  • Use has_structure tags for structure activation instead of direct structure name. That will solve issue when some structures(like mansion or monument) still not generating while they're in activeStructures list. Otherwise, the solution leads to another bug - that structures(whichhas_structure tags differ from their name like has_structure/woodland_mansion and minecraft:mansion) will not get replaced lootTables. I will fix the bug in 0.3.0.

Full Changelog: 0.2.1...0.2.2

0.2.1

18 Aug 17:04

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You need to remove your config/tfc_structures folder to let mod re-create default configs

Changes:

  • unregisteredStructures in structure_config.json will be sorted
  • More direct replacements
  • Ignore TFCReplaceFeature if world is not TFC preset(eg flat world)
  • Fixed replacement for beds, doors and tall grass
  • Rearrange in default BiomeTags and ActiveStructures

Full Changelog: 0.2.0...0.2.1

0.2.0

16 Aug 18:59

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You need to remove your config/tfc_structures folder to let mod re-create default configs

Main changes:

  • Mod renamed to Dynamic TFC Structures
  • Totally reworked mod core
  • Replacement decision uses per-structure logic(previously it was per-block logic)
  • Random replacement feature(with per-structure or per-block modes)
  • Per-structure LootTables replacement
  • Ore type to TFC world feature
  • Improved TFC wood detection
  • TFC sand will use shore sand-type(rock under -64)
  • More default direct replacements
  • TFC bookshelves will rotate to air
  • Pumpkins and melons are not rotten after replacement

Full Changelog: 0.1.1...0.2.0

1.20.1-0.1.1

09 Aug 14:32

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Full Changelog: 0.1.0...0.1.1