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3 changes: 3 additions & 0 deletions .idea/.gitignore

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9 changes: 9 additions & 0 deletions .idea/GoldMod.iml

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6 changes: 6 additions & 0 deletions .idea/misc.xml

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8 changes: 8 additions & 0 deletions .idea/modules.xml

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6 changes: 6 additions & 0 deletions .idea/vcs.xml

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26 changes: 26 additions & 0 deletions bundles/bundle.properties
Original file line number Diff line number Diff line change
Expand Up @@ -255,6 +255,32 @@ sector.goldmod-smalldefence.description = Defend. Die. Try again.\n\nCreated by
sector.goldmod-scrap-wasteland.name = Scrap Wasteland
sector.goldmod-scrap-wasteland.description = Beyond the caves lies an exit towards an open desert area, we discovered that these were long abandoned Palladium mining shaft, we could reactivate the drills in the area and reused them to our advantage, the area is small and the enemy still chasing us, prepare for the onslaught!\n\nCreated by GlitchyShipBoi#0648
#end sectors
#zones
zone.goldmod-goldMountains.name = Gold Mountains
zone.goldmod-goldMountains.description = Behind the Stained Mountains lie gold ore veins. Get as many gold ingots as possible.
zone.goldmod-goldMines.name = Gold Mines
zone.goldmod-goldMines.description = If you go further through Gold Mountains, you'll see even more gold ore veins. But they are occupied by an unknown group.\nProtect yourself from the Golden Daggers. Leave nothing from enemy core.\n\n[#888888]There are two landing points in this map.[]
zone.goldmod-abandonedDesert.name = Abandoned Desert
zone.goldmod-abandonedDesert.description = The unknown group had the gold processing facility here. Now it's your turn to extract the plenty of gold here. Beware of the remaining forces here, they are quite strong.
zone.goldmod-eradLair.name = Eradicator's Lair
zone.goldmod-eradLair.description = [red][ WARNING: BOSS LEVEL ][]\n\nAn unknown signal: 'Do you know who are you dealing with? I guess you don't. Why are you bothering me? Oh nevermind, I'm sending the Golden Eradicator for you.'
zone.goldmod-groundOne.name = Ground One
zone.goldmod-groundOne.description = We managed to move away from the spore lands. Here is plenty of resources, but little space. Enemies are weak here.
zone.goldmod-gold-ridge.name = Gold Ridge
zone.goldmod-gold-ridge.description = On a very remote ridge lies lots of gold ore pockets scattered on the nearest ridge below and also on the mouth of a cave, but be careful, it was heavily occupied by it's still defending occupant, use this to your advantage and mine as many gold as you can
zone.goldmod-cavern-retreat.name = Cavern Retreat
zone.goldmod-cavern-retreat.description = You got chased by hordes of enemies, and thus led you to a cavern filled with many possible ways the enemy's could attack, defend yourselves!
zone.goldmod-frozenPass.name = Frozen Pass
zone.goldmod-frozenPass.description = A place between ice and stone, occupied by our recent enemy. Looks like they actively produce shiny alloy there. You can't go further until you destroy their outpost.
zone.goldmod-derelictLab.name = Derelict Laboratory
zone.goldmod-derelictLab.description = [red][ WARNING: BOSS LEVEL ][]\n\nA long ago, some empire had a unit research facility here. But something went wrong. Two powerful robots were released, and you have to defeat them.
zone.goldmod-pallaCrags.name = Palladium Crags
zone.goldmod-pallaCrags.description = A place with a plenty of palladium. Discover many uses of it, including palladium enrichment.
zone.goldmod-smalldefence.name = Small Defence
zone.goldmod-smalldefence.description = Defend. Die. Try again.\n\nCreated by _LEYN ~ Rias#1092
zone.goldmod-scrap-wasteland.name = Scrap Wasteland
zone.goldmod-scrap-wasteland.description = Beyond the caves lies an exit towards an open desert area, we discovered that these were long abandoned Palladium mining shaft, we could reactivate the drills in the area and reused them to our advantage, the area is small and the enemy still chasing us, prepare for the onslaught!\n\nCreated by GlitchyShipBoi#0648
#end zones
#planets
planet.goldmod-zuila.name = Zuila
planet.goldmod-cori.name = Cori
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1 change: 0 additions & 1 deletion content/blocks/goldForeshadow.hjson
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Expand Up @@ -18,7 +18,6 @@ ammoTypes: {
despawnEffect: instBomb
trailSpacing: 20
damage: 3000
tileDamageMultiplier: 0.6
speed: 500
hitShake: 6
ammoMultiplier: 1
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2 changes: 1 addition & 1 deletion content/blocks/goldMeltdown.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ shootShake: 2
range: 190
reloadTime: 80
firingMoveFract: 0.5
shootDuration: 220
//shootDuration: 220
shootSound: laserbig
shootType: {
type: ContinuousLaserBulletType
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1 change: 0 additions & 1 deletion content/blocks/goldSalvo.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,6 @@ restitution: 0.03
coolantMultiplier: 20
ammoEjectBack: 3
cooldown: 0.03
shootShake: 2
burstSpacing: 3
shots: 4
ammoUseEffect: casing4
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1 change: 0 additions & 1 deletion content/blocks/goldScatter.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -178,7 +178,6 @@ lifetime: 30
speed: 2
}}}
range: 180
reload: 10
inaccuracy: 15
shots: 2
targetAir: true
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2 changes: 1 addition & 1 deletion content/blocks/missileSilo.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ health: 900
size: 3
inaccuracy: 0
reloadTime: 600
recoil: 0
recoilAmount: 0
range: 540
targetAir: false
targetGround: true
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3 changes: 2 additions & 1 deletion content/blocks/ore-goldOre.hjson
Original file line number Diff line number Diff line change
@@ -1,2 +1,3 @@
type: OreBlock
itemDrop: goldOre
itemDrop: goldOre
oreDefault: true
3 changes: 2 additions & 1 deletion content/blocks/ore-palladium.hjson
Original file line number Diff line number Diff line change
@@ -1,2 +1,3 @@
type: OreBlock
itemDrop: palladium
itemDrop: palladium
oreDefault: true
6 changes: 3 additions & 3 deletions content/blocks/pallaWall.hjson
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
type: Wall
maxDamageDeflect: 50
flashWhite: true
deflect: true
flashHit: true
flashColor: ffffff
chanceDeflect: 50
health: 2000
size: 1
requirements: [
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6 changes: 3 additions & 3 deletions content/blocks/pallaWallLarge.hjson
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
type: Wall
flashWhite: true
deflect: true
maxDamageDeflect: 50
flashHit: true
flashColor: ffffff
chanceDeflect: 50
health: 8000
size: 2
requirements: [
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3 changes: 1 addition & 2 deletions content/blocks/researchBlock.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -2,5 +2,4 @@ type: MessageBlock
requirements: [
researchPoint/81
]
category: effect
buildVisibility: sandboxOnly
category: effect
2 changes: 1 addition & 1 deletion content/blocks/spread.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,7 @@ lifetime: 30
speed: 2
}}}
range: 180
reload: 10
//reload: 10
inaccuracy: 15
shots: 2
targetAir: false
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4 changes: 2 additions & 2 deletions content/items/palladium.hjson
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
color: 11a7ed
color: "11a7ed"
cost: 10
hardness: 6
research: shinyAlloy
research: shinyAlloy
3 changes: 2 additions & 1 deletion content/items/researchPoint.hjson
Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
color: 0074CD
color: 0074CD
alwaysUnlocked: true
1 change: 0 additions & 1 deletion content/units/boss2-spectre.hjson
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Expand Up @@ -32,5 +32,4 @@ weapons: [
backColor: ff6868
}
shootSound: shootBig
shootShake: 2
}]
2 changes: 1 addition & 1 deletion content/units/goldenAntumbra.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ range: 80
flying: true
engineOffset: 21
engineSize: 5.3
rotatespeed: 0.1
rotateSpeed: 0.01
baseRotateSpeed: 0.04
weapons: [{
name: goldAntumbraMissile
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4 changes: 1 addition & 3 deletions content/units/goldenArkyid.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,6 @@ weapons: [
ejectEffect: casing1
shootSound: shootBig
rotate: true
occlusion: 8
recoil: 3
bullet: {
type: ArtilleryBulletType
Expand All @@ -112,9 +111,8 @@ weapons: [
lightning: 3
lightningLength: 15
smokeEffect: shootBigSmoke2
shake: 5
status: sapped
statusDuraion: 600
statusDuration: 600
}
}
]
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4 changes: 2 additions & 2 deletions content/units/goldenDagger.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,8 @@ weapons: [
shootEffect: shootSmall
smokeEffect: shootSmallSmoke
damage: 20
bulletWidth: 9
bulletHeight: 12
width: 9
height: 12
}}
]
research: goldGroundFactory
11 changes: 5 additions & 6 deletions content/units/goldenEclipse.hjson
Original file line number Diff line number Diff line change
@@ -1,15 +1,13 @@
type: flying
health: 33000
hitsize: 56
hitSize: 56
speed: 0.6
drag: 0.02
range: 80
shootCone: 30
flying: true
rotateWeapon: true
engineOffset: 40
engineSize: 7.3
rotatespeed: 0.01
rotateSpeed: 0.01
baseRotateSpeed: 0.04
weapons: [{
name: goldEclipseGun
Expand All @@ -21,13 +19,14 @@ weapons: [{
shake: 1
inaccuracy: 3
alternate: true
rotate: true
ejectEffect: none
bullet: {
type: BasicBulletType
speed: 7
damage: 126
bulletWidth: 15
bulletHeight: 21
width: 15
height: 21
shootEffect: shootBig
}
shootSound: shootbig
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1 change: 0 additions & 1 deletion content/units/goldenFlare.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,6 @@ health: 225
engineOffset: 5.5
range: 140
weapons: [{
length: 1.5
reload: 21
alternate: true
ejectEffect: casing1
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2 changes: 1 addition & 1 deletion content/units/goldenHorizon.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ bullet: {
lifetime: 28
hitEffect: flakExplosion
status: blasted
statusDurarion: 60
statusDuration: 60
}
shootSound: none
}]
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2 changes: 0 additions & 2 deletions content/units/goldenToxopid.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,6 @@ weapons: [
ejectEffect: casing1
shootSound: shootBig
rotate: true
occlusion: 12
recoil: 3
shots: 2
spacing: 17
Expand Down Expand Up @@ -66,7 +65,6 @@ weapons: [
ejectEffect: casing4
shootSound: shootBig
rotate: true
occlusion: 30
bullet: {
type: ArtilleryBulletType
speed: 3
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2 changes: 0 additions & 2 deletions content/units/goldenVela.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -53,8 +53,6 @@ weapons: [
colors: [
f0e4a832, f0e4a888, f0e4a8, ffffff
]
shootStatus: slow
shootStatusDuration: 199
}
}]
research: goldenQuasar
3 changes: 1 addition & 2 deletions content/units/goldenZenith.hjson
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,7 @@ range: 80
flying: true
engineOffset: 12
engineSize: 3
rotatespeed: 0.01
attackLength: 90
rotateSpeed: 0.01
baseRotateSpeed: 0.06
weapons: [{
name: goldenZenith-equip
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43 changes: 43 additions & 0 deletions content/zones/abandonedDesert.hjson
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
loadout: advancedShard
conditionWave: 10
launchPeriod: 10
requirements: [
{
type: Launched
zone: saltFlats
}
{
type: ZoneWave
zone: ruinousShores
wave: 20
}
{
type: Unlock
block: goldCrusher
}
{
type: Unlock
block: laser-drill
}
{
type: Unlock
block: goldCrucible
}
{
type: Unlock
block: goldForge
}
{
type: Unlock
block: goldDuo
}
]
resources: [
copper
lead
coal
titanium
thorium
sand
goldOre
]
32 changes: 32 additions & 0 deletions content/zones/cavern-retreat.hjson
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
loadout: basicFoundation
conditionWave: 30
launchPeriod: 15
requirements: [
{
type: ZoneWave
zone: gold-ridge
wave: 35
}
{
type: Unlock
block: goldCrusher
}
{
type: Unlock
block: goldDuo
}
{
type: Unlock
block: goldScatter
}
]
resources: [
copper
lead
coal
titanium
thorium
scrap
sand
goldOre
]
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