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@TaylorKNoah
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Ship and Asteroid contain an outer hitbox radius. This is used to cut down computations per update. ProtostypeScene contains a "collisions detection" function which compares just ship's and asteroid's outer hitbox to detect an 'outer' collision. Upon successful collision the inner hitbox is drawn.

I'm thinking of adding a button 'M' for 'mode' which would toggle 'Dev mode' so these can be turned on and off easily.

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