This fork is port of InputGlyphs asset made by @eviltwo to Facepunch.Steamworks for simpler Steamworks integration and more consistent with C# naming convention. Based on InputGlyphs 1.2.4.
New Features:
- Code has been refactored into more decoupled event-driven update system.
- SendMessages and BroadcastMessages are now supported for PlayerInput component.
- Made port from Steamworks.NET to my fork of Facepunch.Steamworks.
Important Note: Facepunch.Steamworks is rarely updated compared to Steamworks.NET. If you want absolute latest version of Steamworks, please use eviltwo's implementation. You can also post issue within my fork and I will try to patch it up!
Along with these changes, there is also a new fork for eviltwo's SteamInputAdapter with Facepunch.Steamworks port: https://github.com/TheMatiaz0/UnitySteamInputAdapter
InputGlyphs is a package designed to display button glyph images (icons) of input devices detected by Unity's InputSystem. It is easy to install and designed to allow for the extension of devices and glyph images.
The glyph images in the game will automatically switch according to the device in use.
The package includes pre-configured glyph images for keyboards & mice and various controllers, but you can add or change your own glyph images or use the glyphs provided by Steamworks.
https://assetstore.unity.com/packages/slug/289760
https://github.com/TheMatiaz0/InputGlyphs.git?path=InputGlyphs/Assets/InputGlyphs
To retrieve a specific version, append #1.0.0 at the end.
https://eviltwo.github.io/InputGlyphs_Docs/
For information on the licenses of the assets used by this package, please refer to Third-Party Notices.txt.
As a solo developer, your financial support would be greatly appreciated and helps me continue working on this project.
