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WallerTheDeveloper/README.md

Hi there, I'm Danylo Golosov 👋

Software Engineer | Game Developer | AR/VR Developer | Backend Specialist

Based in Berlin, Germany 🇩🇪

A game developer with a focus on immersive experiences and low-level graphics programming. I love building things from scratch and exploring the intersection of creative gameplay and technical excellence.

🎮 What I Do

  • Game Development: Creating engaging projects in Unity
  • Graphics Programming: Building custom rendering engines with OpenGL and shader development
  • Systems Architecture: Designing clean, modular systems (check out my dependency injection framework)
  • VR/AR Development: Creating engaging immersive experiences using VR/AR technology

🛠️ Main Tech Stack

Game Development & 3D
Unity Blender

Programming Languages
C# C++ Python

Development Tools
Git Rider VS Code Visual Studio

Specializations
Virtual Reality Augmented Reality Graphics Programming Architecture Design Patterns Fullstack

💻 Technologies I've Worked With

Game Development
Unreal Engine

Languages
TypeScript JavaScript SQL Kotlin Java Swift Objective--C C Bash

Frontend
React Angular jQuery HTML5 Bootstrap Tailwind CSS

Backend & Database
Spring Boot MySQL Node.js

DevOps & CI/CD
Jenkins GitHub Actions Docker

Mobile Development
Android Android Studio Xcode

Hardware & Embedded Systems
Arduino ATmega32 Embedded Systems Haptic Gloves Haptic Vest

Systems & Platforms
Raspberry Pi Linux Windows MacOS

🚀 Featured Projects

A Virtual Reality tower defense game featuring immersive spatial gameplay with Meta Quest's Passthrough technology. Players defend their headquarters using strategic tower placement in a mixed reality environment.

A physics-accurate 3D solar system simulation built from scratch using C++17 and OpenGL 3.3. Demonstrates custom rendering engine development with clean architecture and modular design.

A 4X strategy game developed in Unity, showcasing complex game systems and custom shader work.

A lightweight dependency injection framework for C#, demonstrating clean architecture and design patterns.

A walnut paste model I've made in Blender

🎯 Currently Working On

  • Expanding VR development skills with advanced interaction systems
  • Deepening graphics programming knowledge with modern rendering APIs and techniques
  • Exploring procedural generation for game worlds

📫 Let's Connect


Open to game development opportunities, collaborations, and interesting technical challenges!

Pinned Loading

  1. vr-tower-defense vr-tower-defense Public

    A Virtual Reality tower defense game built with Unity, featuring immersive spatial gameplay where players defend their headquarters using strategic tower placement. Project uses Passthrough feature

    C#

  2. solar-system-opengl solar-system-opengl Public

    A physics-accurate 3D solar system simulation built from scratch using C++17 and OpenGL 3.3. This project demonstrates a custom rendering engine with clean architecture, modular design, and extensi…

    C

  3. Parallax Parallax Public archive

    4X strategy game made with Unity

    ShaderLab

  4. Simple-DI-System Simple-DI-System Public

    Simple Dependency Injection system made with C#

    C#

  5. walnut-paste walnut-paste Public