Software Engineer | Game Developer | AR/VR Developer | Backend Specialist
Based in Berlin, Germany 🇩🇪
A game developer with a focus on immersive experiences and low-level graphics programming. I love building things from scratch and exploring the intersection of creative gameplay and technical excellence.
- Game Development: Creating engaging projects in Unity
- Graphics Programming: Building custom rendering engines with OpenGL and shader development
- Systems Architecture: Designing clean, modular systems (check out my dependency injection framework)
- VR/AR Development: Creating engaging immersive experiences using VR/AR technology
A Virtual Reality tower defense game featuring immersive spatial gameplay with Meta Quest's Passthrough technology. Players defend their headquarters using strategic tower placement in a mixed reality environment.
A physics-accurate 3D solar system simulation built from scratch using C++17 and OpenGL 3.3. Demonstrates custom rendering engine development with clean architecture and modular design.
A 4X strategy game developed in Unity, showcasing complex game systems and custom shader work.
A lightweight dependency injection framework for C#, demonstrating clean architecture and design patterns.
A walnut paste model I've made in Blender
- Expanding VR development skills with advanced interaction systems
- Deepening graphics programming knowledge with modern rendering APIs and techniques
- Exploring procedural generation for game worlds
- 🌐 Portfolio: Click here!
- 💼 LinkedIn: Click here!
- 📧 Email: golo7ov.danil@gmail.com
Open to game development opportunities, collaborations, and interesting technical challenges!