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@HaHaWTH HaHaWTH commented May 4, 2025

Raytrace Entity Tracker uses async ray-tracing to untrack entities players cannot see,
which can reduce bandwidth usage significantly,
especially in some massive entities in small area situations.
 Also it provides a way to guard against Entity ESP hacks.

Experimental feature, more testers are needed( ´◔ ‸◔')

@HaHaWTH HaHaWTH force-pushed the feat/raytrace-entity-tracker branch from 753f033 to 5c1acde Compare May 4, 2025 18:26
@HaHaWTH HaHaWTH added the type: feature Pull request for adding new features label May 4, 2025
@HaHaWTH HaHaWTH requested a review from Dreeam-qwq May 6, 2025 13:18
@HaHaWTH HaHaWTH marked this pull request as draft May 9, 2025 15:18
@ljys1216
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ljys1216 commented May 9, 2025

我很期待此分支,因为我的服务器带宽紧张,急需这个实验性功能

@TH2403y
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TH2403y commented May 9, 2025

膜拜!佬!

@Dreeam-qwq Dreeam-qwq changed the base branch from ver/1.21.4 to ver/1.21.8 July 30, 2025 16:44
@wg21655
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wg21655 commented Aug 29, 2025

How can I test this is working correctly? I surrounded an entity but can still see it.

@Dreeam-qwq Dreeam-qwq added the status: docs update required Config changed, needs the PR author or team member to update docs label Nov 23, 2025
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5 participants