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A dialogue system in Unity to talk to NPC's, make choices in the conversations and hear what they have to say. All read from a .xml file

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Wopsie/DialogueSystem

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DialogueSystem

A Dialogue system made in Unity3D with C#

This is a system made to make it possible to have conversations with NPCs when they are clicked on. When a conversation is being held the player should not be able to start conversations with other NPCs untill the conversation is over.

Features

  • All text is being read from a .xml file
  • You can add as many player responses as you want, the program will take care of it
  • You can easily change the part of the .xml that should be read
  • You can use it on as many NPCs as you want
  • You can easily give each NPC unique lines & responses either loaded from 1 universal .xml or seperate per-NPC-files
  • You can easily add additional functionallity via the .xml to make the player's choices inpact more than just the dialogue

Play the build here.

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A dialogue system in Unity to talk to NPC's, make choices in the conversations and hear what they have to say. All read from a .xml file

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