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Proof of concept for physics cosmetics and skeleton replacement #1489
Mod for testing:
https://steamcommunity.com/sharedfiles/filedetails/?id=3549637280
In the mod, there's a physics cape and belt attachments as a torso cosmetic
Obviously they can be created as a physics prop as people have before, it's just for an example
Things to do:
Have skeleton replacement separate from the torso content
Create some sort of filter which cosmetics work with what skeleton
UI