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So my dumbass converted all the values in the bezier easing from degrees to radians, even the fucking pos and scale values
Now I have moved that logic to the animation loader, but that causes an issue where now you can't use MoLang for bezier rotation easing args (but to be fair neither Blockbench nor Blender support that)
We could also just export all the bezier rotation values as radians rather than beziers so no conversion is needed, but then we'd kind of be breaking the rules of the Bedrock format that always uses degrees it'd be inconsistent