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Dragon Ball Z Themed Flappy Bird Clone in Assembly Language for the Intel 8086

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escapeNamek

I was assigned a Flappy Bird Clone in Assembly Language for the Intel 8086 as a part of my project for a course at my university ("Computer Organization & Assembly Language"). The game is themed around the anime Dragon Ball Z, specifically goku's escape from the remains of Planet Namek after the iconic fight with Freeza.

Features:

  • Intro Screen
  • Physics, Jumping, Collision Detection, Height Limit
  • Pausing
  • Game Over Menu and Score Tracking

Notable Characteristics:

  • The Retro 0x13 Graphic Mode is Used
  • A set of .bmp images with bit-depth 8 (indexed color), having a shared palette are read from into a buffer and drawn on the screen
  • A bright green color is used as a placeholder for transparency
  • ISR's from the IVT are hooked onto and unhooked as required to ensure keyboard control and score tracking.
  • i also made all of the visuals myself (including the pixel art)

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Dragon Ball Z Themed Flappy Bird Clone in Assembly Language for the Intel 8086

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