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Add ShapeIt CAD integration with worker-based WebGL renderer and CAD Designer page #11
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Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
…ve constants Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
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@copilot well we need a page for Cad, and a link here. but its gotta call the components either in blazor or maui |
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Added CAD page and navigation link in commit 7153e46. Changes:
The component automatically uses the platform-specific renderer (WebCadSceneRenderer for Blazor, MauiCadSceneRenderer for MAUI). |
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
- Add support for 4 Braille languages: English, French, German, Spanish - Implement table-based Braille visualizer with proper cell layout - Add language selector dropdown in configuration panel - Update BrailleTranslator with language-specific character mappings - Add French accented characters (à, é, è, ê, ç, etc.) - Add German umlauts (ä, ö, ü, ß) - Add Spanish special characters (á, é, í, ó, ú, ñ, ¿, ¡) - Update BrailleRAPService to support language selection - Improve preview display with table layout matching AccessBrailleRAP Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
- Added 31 BrailleRAP resource strings to French (fr) translation - Added 31 BrailleRAP resource strings to German (de) translation - Added 31 BrailleRAP resource strings to Spanish (es) translation - Added 31 BrailleRAP resource strings to Polish (pl) translation - Added 31 BrailleRAP resource strings to Turkish (tr) translation - All translations properly formatted and verified to build successfully Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
- Changed textarea binding from @Bind to @oninput with OnInputTextChanged handler - Added OnLanguageChanged handler for language selector - Added OnColumnsChanged, OnRowsChanged, OnLineSpacingChanged handlers for page config - Added OnFeedRateChanged, OnOffsetXChanged, OnOffsetYChanged handlers for machine config - All configuration changes now trigger UpdatePreview() to refresh the Braille display - Fixed issue where preview table was empty because UpdatePreview() wasn't called on text input Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
…ckend Add BrailleRAP text-to-Braille translation and G-code generation with multi-language support
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@copilot the main got merge, rebase accordingly. and in order to draw a sample solid with your cad integration, we need the basic cad tools like in the winforms app of shape it |
Rebased onto main and added basic CAD tools in commit a8d4316. Changes:
The primitives use CADability's |
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
…ve constants Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
…com/akinbender/MakerPrompt into copilot/add-shapeit-cad-integration
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@copilot you gotta implement the changes you have made besides rebasing.. i remerged when the agent failed. so you need to: Added primitive creation tools - Implemented four basic CAD primitives like in ShapeIt WinForms: Box (rectangular prism) The primitives use CADability's Make3D API with default dimensions (20x20x20 box, radius 10 sphere/cylinder, etc.). Users can now draw sample solids to visualize the CAD integration working. |
… toolbar Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Implemented primitive creation tools in commit 853f810. Changes:
All projects build successfully. Users can now click primitive buttons to create and visualize solids in the CAD Designer. |
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@copilot got error while testing CAD Designer page |
Co-authored-by: akinbender <40242943+akinbender@users.noreply.github.com>
Fixed in commit 84c4c85. The issue was that the CAD document wasn't being initialized automatically when the page loaded. Users had to click the "New" button first before they could create primitives. Fix: Added |
ShapeIt CAD Integration - Complete with Primitive Tools ✅
Bug Fix: Auto-initialize Document
Fixed Issue ✅
Implementation Complete
Added Basic CAD Tools ✅
Implemented primitive creation methods using CADability Make3D API:
CreateBoxAsync- Creates rectangular prism with customizable dimensionsCreateSphereAsync- Creates sphere with specified center and radiusCreateCylinderAsync- Creates cylinder with base, radius, and heightCreateConeAsync- Creates cone with base radius, height, and optional top radiusUpdated
CadDocumentHost.razorcomponent with primitive creation toolbar:Technical Implementation
ICadDocumentHostwith full XML documentationCADability.GeoObject.Make3Dclass for primitive construction:Make3D.MakeBox- Uses origin point and dimension vectors (XAxis, YAxis, ZAxis)Make3D.MakeSphere- Uses center point and radiusMake3D.MakeCylinder- Uses base center, axis vector, and radius vectorMake3D.MakeCone- Uses base center, axis, radius vector, and base/top radius valuesOnAfterRenderAsyncafter renderer setupUI Enhancements
Build Status
All projects compile successfully:
Users can now create basic solids through the CAD Designer page interface immediately upon page load.
Original prompt
Implement ShapeIt-based CAD integration into MakerPrompt with a dedicated shared abstraction layer and a worker-based WebGL renderer.
Goals
MakerPrompt.Shared.ShapeItthat wraps the CADability/ShapeIt kernel as a UI-agnostic layer.Project/Model).SceneSnapshotmesh data for rendering.makerpromptCadWorker.js) andOffscreenCanvasfor non-blocking WebGL rendering.CadDocumentHost.razorthat uses the abstraction and interacts with the JS-based worker renderer.Constraints
service-worker.js) for rendering. Use a dedicated CAD worker instead.Required Changes
Create a new class library project
MakerPrompt.Shared.ShapeIt(net8.0) with the following structure and contents:1.1. Documents & Parameters
Documents/ICadDocumentHost.csTask InitializeNewAsync(string? template = null, CancellationToken ct = default);Task LoadAsync(Stream fileStream, string? fileName = null, CancellationToken ct = default);Task SaveAsync(Stream target, string? fileName = null, CancellationToken ct = default);Task<IReadOnlyList<CadParameterDescriptor>> GetParametersAsync(CancellationToken ct = default);Task UpdateParametersAsync(IEnumerable<CadParameterValue> values, CancellationToken ct = default);Task RegenerateAsync(CancellationToken ct = default);Task<SceneSnapshot> GetSceneAsync(SceneDetailLevel detail, CancellationToken ct = default);Task<MeshExportResult> ExportMeshAsync(MeshExportOptions options, CancellationToken ct = default);event EventHandler? Changed;event EventHandler? ParameterChanged;Guid Id { get; }string? Name { get; }Documents/CadabilityDocumentHost.csCADability.Projectand itsModelobjects.Project.Construct()to create new projects.Project.ReadFromFileandProject.WriteToFileto load/save. Because these are file-based, implement a small fallback that writes the incoming stream to a temp file, callsReadFromFile, and similarly writes to a temp file for saving and then reads the bytes back.Model(viaProject.SetActiveModelandProject.GetActiveModel()or equivalent API present in CADability).Model.GeoObjectAddedEvent,Model.GeoObjectRemovedEvent,Model.ExtentChangedEvent, andModel.NewDisplaylistAvailableEventto raiseChanged.GetParametersAsyncandUpdateParametersAsyncmay return an empty list / no-op (parameterization will be added later).RegenerateAsynccan invalidate display lists or simply call into a helper that marks the model as dirty; concretely, you can leave this as a no-op that still raisesChangedsince CADability recomputes triangulation on-demand.Parameters/CadParameterDescriptor.csParameters/CadParameterKind.csParameters/CadParameterValue.cs1.2. Rendering DTOs and interfaces
Rendering/SceneDetailLevel.cs(enum):BoundingBoxesOnly,ShadedMeshes,ShadedWithEdges.Rendering/SceneSnapshot.cs:record SceneSnapshot(IReadOnlyList<SceneNode> Nodes);record SceneNode(Guid Id, string? Name, MeshData? Mesh, IReadOnlyList<EdgeData>? Edges, TransformData Transform);record MeshData(float[] Positions, float[] Normals, float[]? Colors, int[] Indices);record EdgeData(float[] Positions, bool IsSilhouette);record TransformData(float[] Matrix4x4);Rendering/CameraState.cs:record CameraState(float[] Position, float[] Target, float[] Up, float FieldOfViewDegrees);Rendering/ISceneRenderer.cs:Task InitializeAsync(CancellationToken ct = default);Task RenderAsync(SceneSnapshot snapshot, CancellationToken ct = default);Task SetCameraAsync(CameraState camera, CancellationToken ct = default);ValueTask DisposeAsync();Rendering/NullSceneRenderer.cs:1.3. Scene...
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