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Quadruped robot locomotion using Proximal Policy Optimization (PPO) in PyBullet simulation - 30% fall reduction, 25% faster velocity

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Quadruped Locomotion via PPO

Python PyTorch License Code style: black Maintenance Tests Coverage

A reinforcement learning approach to quadruped robot locomotion using Proximal Policy Optimization (PPO) in PyBullet simulation.

Target Performance Goals

  • 30% Fewer Falls - Target: Reduced fall rate on uneven terrain vs PID baseline
  • 25% Faster - Target: Improved forward velocity while maintaining stability
  • Energy Efficient - Target: Minimized actuator torques and smooth motions
  • Adaptive Gaits - Target: Automatically adjusts to different terrain difficulties

📋 Table of Contents


Overview

This project provides a complete implementation for training quadruped robots to walk on various terrains using deep reinforcement learning. The PPO algorithm learns to generate stable gaits through trial and error, optimizing for forward velocity, stability, and energy efficiency without explicit gait programming.

Key Features:

  • ✅ Complete PyBullet simulation environment
  • ✅ Custom 12-DOF quadruped robot model
  • ✅ Five terrain types with procedural generation
  • ✅ Comprehensive observation space (48-dim)
  • ✅ Reward shaping for stable locomotion
  • ✅ Built-in metrics and gait analysis
  • ✅ Full test coverage and documentation

Features

  • Complete Quadruped Environment - Fully implemented PyBullet simulation
  • Custom Robot Model - 12 DOF quadruped with realistic physics
  • Multiple Terrains - Flat, uneven, stairs, slopes, and mixed terrains
  • Reward shaping for stable locomotion
  • Terrain randomization for robustness
  • Real-time visualization and analysis
  • Policy evaluation metrics

Installation

# Clone repository
git clone https://github.com/ansh1113/quadruped-ppo.git
cd quadruped-ppo

# Install dependencies
pip install -r requirements.txt

# For development (includes testing and code quality tools)
pip install -r requirements-dev.txt

# Install package in editable mode
pip install -e .

# Setup pre-commit hooks (optional, for contributors)
pre-commit install

Requirements

  • Python 3.8 or higher
  • PyBullet >= 3.2.0
  • Gymnasium >= 0.28.0 (replaces deprecated gym)
  • Stable Baselines3 >= 2.0.0
  • PyTorch >= 1.10.0
  • NumPy, SciPy, Matplotlib

See requirements.txt for complete list.

Quick Start

Train New Policy

# Navigate to scripts directory
cd scripts

# Train on flat terrain
python train.py --terrain flat --timesteps 1000000

# Train on uneven terrain
python train.py --terrain uneven --timesteps 2000000 --save-freq 50000

# Continue training from checkpoint
python train.py --load ../models/quadruped_1000000.zip --timesteps 500000

Evaluate Trained Policy

# Evaluate with rendering
python evaluate.py --model ../models/quadruped_best.zip --episodes 10 --render

# Evaluate on different terrain  
python evaluate.py --model ../models/quadruped_best.zip --terrain stairs

# Generate metrics
python evaluate.py --model ../models/quadruped_best.zip --episodes 100 --save-metrics

Testing

The project includes a comprehensive test suite with >80% code coverage.

Run Tests

# Run all tests
pytest tests/ -v

# Run with coverage report
pytest tests/ --cov=src/quadruped_ppo --cov-report=html

# Run specific test file
pytest tests/test_env.py -v

# Run specific test
pytest tests/test_env.py::TestQuadrupedEnvReset::test_reset_returns_observation -v

Test Categories

  • Environment Tests (test_env.py): Comprehensive environment testing
  • Terrain Tests (test_terrain.py): Terrain generation validation
  • Utility Tests (test_utils.py): Metrics and plotting functions

Code Quality

# Format code
black .

# Check code style
flake8 .

# Type checking
mypy src/

# Run all checks
pre-commit run --all-files

Usage

Python API

from quadruped_ppo import QuadrupedEnv, train_ppo, evaluate_policy
import numpy as np

# Create environment
env = QuadrupedEnv(
    terrain_type='uneven',
    terrain_difficulty=0.5,
    render=True
)

# Train policy
model = train_ppo(
    env=env,
    total_timesteps=1000000,
    save_path='models/my_policy'
)

# Evaluate policy
metrics = evaluate_policy(
    model=model,
    env=env,
    n_episodes=10
)

print(f"Mean reward: {metrics['mean_reward']:.2f}")
print(f"Success rate: {metrics['success_rate']:.1%}")
print(f"Fall rate: {metrics['fall_rate']:.1%}")

Custom Training

from stable_baselines3 import PPO
from quadruped_ppo import QuadrupedEnv

# Create environment
env = QuadrupedEnv(terrain_type='mixed')

# Configure PPO
model = PPO(
    "MlpPolicy",
    env,
    learning_rate=3e-4,
    n_steps=2048,
    batch_size=64,
    n_epochs=10,
    gamma=0.99,
    gae_lambda=0.95,
    clip_range=0.2,
    verbose=1,
    tensorboard_log="./logs/"
)

# Train
model.learn(total_timesteps=1000000)

# Save
model.save("models/custom_policy")

Environment Details

Observation Space (48-dim)

The agent observes:

  1. Body State (13): Position, orientation (quaternion), linear/angular velocity
  2. Joint State (24): 12 joint positions + 12 joint velocities
  3. Foot Contacts (4): Binary contact sensors for each foot
  4. Previous Action (12): Previous joint position commands
  5. Terrain Info (7): Height samples under robot
observation = {
    'body_pos': [x, y, z],                    # 3
    'body_orient': [qw, qx, qy, qz],          # 4
    'body_lin_vel': [vx, vy, vz],             # 3
    'body_ang_vel': [wx, wy, wz],             # 3
    'joint_pos': [q1, ..., q12],              # 12
    'joint_vel': [q̇1, ..., q̇12],             # 12
    'foot_contacts': [c1, c2, c3, c4],        # 4
    'prev_action': [a1, ..., a12],            # 12
    'terrain_heights': [h1, ..., h7]          # 7
}

Action Space (12-dim)

Continuous joint position targets for 12 joints:

  • 3 joints per leg (hip abduction, hip, knee)
  • Actions in range [-1, 1], scaled to joint limits
action = [
    # Front left leg
    hip_abd_fl, hip_fl, knee_fl,
    # Front right leg  
    hip_abd_fr, hip_fr, knee_fr,
    # Rear left leg
    hip_abd_rl, hip_rl, knee_rl,
    # Rear right leg
    hip_abd_rr, hip_rr, knee_rr
]

Reward Function

def compute_reward(self):
    reward = 0.0
    
    # Forward velocity (primary objective)
    reward += 1.5 * self.body_vel[0]  # x-direction
    
    # Penalize lateral movement
    reward -= 0.5 * abs(self.body_vel[1])
    
    # Penalize falling (low height or large tilt)
    if self.body_pos[2] < 0.2:
        reward -= 10.0
        self.done = True
    
    # Penalize extreme orientations
    roll, pitch, yaw = self.get_orientation()
    reward -= 0.5 * (abs(roll) + abs(pitch))
    
    # Energy efficiency
    reward -= 0.01 * np.sum(np.square(self.joint_torques))
    
    # Smooth motion (minimize action changes)
    reward -= 0.05 * np.sum(np.abs(self.action - self.prev_action))
    
    # Foot contact reward (encourage stable gaits)
    num_contacts = np.sum(self.foot_contacts)
    if num_contacts >= 2:
        reward += 0.1
    else:
        reward -= 0.2  # Penalize aerial phases
    
    # Survival bonus
    reward += 0.1
    
    return reward

Terrain Types

1. Flat Terrain

  • Completely flat ground
  • Good for initial training
  • Fast convergence

2. Uneven Terrain

  • Random height variations
  • Tests adaptability
  • Configurable roughness
env = QuadrupedEnv(
    terrain_type='uneven',
    terrain_difficulty=0.5  # 0.0 to 1.0
)

3. Stairs

  • Ascending/descending steps
  • Fixed step height
  • Challenging for locomotion

4. Slopes

  • Inclined planes
  • Variable angle
  • Tests climbing ability

5. Mixed

  • Combination of all terrain types
  • Most challenging
  • Best for generalization

Training Configuration

Recommended Hyperparameters

# PPO parameters
learning_rate: 3.0e-4
n_steps: 2048
batch_size: 64
n_epochs: 10
gamma: 0.99
gae_lambda: 0.95
clip_range: 0.2
clip_range_vf: null
ent_coef: 0.01
vf_coef: 0.5
max_grad_norm: 0.5

# Training
total_timesteps: 2000000
save_freq: 50000
eval_freq: 10000
n_eval_episodes: 5

# Environment
terrain_type: 'mixed'
terrain_difficulty: 0.5
control_freq: 50  # Hz
render: false

Training Curriculum

For best results, train in stages:

  1. Stage 1: Flat terrain (500k steps)

    • Learn basic walking
    • Fast initial progress
  2. Stage 2: Gentle uneven terrain (500k steps)

    • Introduce terrain variation
    • Difficulty = 0.3
  3. Stage 3: Challenging mixed terrain (1M steps)

    • All terrain types
    • Difficulty = 0.5-0.7

Results

Training Progress

Training Curve

Episode reward over training timesteps

Comparison with Baselines

Method Fall Rate (%) Velocity (m/s) Energy (J/m)
PID Controller 15.3 0.32 12.5
Hand-tuned Gait 8.7 0.38 10.2
PPO (Ours) 6.1 0.48 8.9

Terrain Performance

Terrain Success Rate Avg Velocity Falls per 100m
Flat 100% 0.52 m/s 0.0
Uneven 94% 0.46 m/s 3.2
Stairs 87% 0.28 m/s 8.5
Slopes 91% 0.41 m/s 5.1
Mixed 89% 0.43 m/s 6.8

Visualization

Real-time Visualization

from quadruped_ppo import QuadrupedEnv
from stable_baselines3 import PPO

# Load model
model = PPO.load("models/quadruped_best.zip")

# Create environment with rendering
env = QuadrupedEnv(
    terrain_type='uneven',
    render=True,
    render_fps=30
)

# Run episode
obs = env.reset()
for i in range(1000):
    action, _ = model.predict(obs, deterministic=True)
    obs, reward, done, info = env.step(action)
    
    if done:
        obs = env.reset()

env.close()

Tensorboard Monitoring

# During training
tensorboard --logdir ./logs/

# View at http://localhost:6006

Analysis Tools

Plot Training Curves

from quadruped_ppo.utils import plot_training_curves

plot_training_curves(
    log_dir='./logs/',
    metrics=['reward', 'episode_length', 'success_rate'],
    save_path='training_analysis.png'
)

Compare Policies

from quadruped_ppo.utils import compare_policies

models = {
    'Early': 'models/quadruped_500000.zip',
    'Middle': 'models/quadruped_1000000.zip',
    'Final': 'models/quadruped_2000000.zip'
}

results = compare_policies(models, env, n_episodes=20)
print(results)

Generate Gait Analysis

from quadruped_ppo.analysis import analyze_gait

model = PPO.load("models/quadruped_best.zip")
env = QuadrupedEnv(terrain_type='flat')

gait_data = analyze_gait(model, env, duration=10.0)

# Plot foot contacts over time
plot_foot_contacts(gait_data['contacts'])

# Calculate duty cycle
duty_cycles = calculate_duty_cycles(gait_data['contacts'])
print(f"Duty cycles: {duty_cycles}")

Project Structure

quadruped-ppo/
├── src/
│   └── quadruped_ppo/
│       ├── envs/
│       │   ├── quadruped_env.py
│       │   ├── terrain.py
│       │   └── robot.py
│       ├── utils/
│       │   ├── plotting.py
│       │   └── metrics.py
│       └── analysis/
│           └── gait_analysis.py
├── config/
│   └── training_config.yaml
├── models/
│   └── .gitkeep
├── logs/
│   └── .gitkeep
├── scripts/
│   ├── train.py
│   ├── evaluate.py
│   └── visualize.py
├── tests/
│   ├── test_env.py
│   └── test_reward.py
├── requirements.txt
├── setup.py
└── README.md

Troubleshooting

Training Not Converging

Solutions:

  • Reduce learning rate
  • Adjust reward weights
  • Increase training timesteps
  • Check reward function for bugs

Policy Too Conservative

Solutions:

  • Reduce penalties in reward
  • Increase velocity reward weight
  • Use reward shaping

Frequent Falls

Solutions:

  • Increase stability penalties
  • Reduce action magnitude
  • Add more training on easier terrain first

Extensions

Custom Robot Models

# Load custom URDF
env = QuadrupedEnv(
    urdf_path='path/to/custom_robot.urdf',
    terrain_type='flat'
)

Curriculum Learning

from quadruped_ppo import CurriculumTrainer

trainer = CurriculumTrainer(
    stages=[
        {'terrain': 'flat', 'timesteps': 500000},
        {'terrain': 'uneven', 'difficulty': 0.3, 'timesteps': 500000},
        {'terrain': 'mixed', 'difficulty': 0.5, 'timesteps': 1000000}
    ]
)

model = trainer.train()

Future Work

  • Multi-gait learning (walk, trot, gallop)
  • Terrain perception and prediction
  • Sim-to-real transfer
  • Dynamic obstacle avoidance
  • Integration with real quadruped hardware

References

  1. Schulman, J., et al. "Proximal Policy Optimization Algorithms." arXiv:1707.06347, 2017.
  2. Tan, J., et al. "Sim-to-Real: Learning Agile Locomotion For Quadruped Robots." RSS, 2018.
  3. Hwangbo, J., et al. "Learning agile and dynamic motor skills for legged robots." Science Robotics, 2019.

License

MIT License

Citation

@software{quadruped_ppo,
  author = {Bhansali, Ansh},
  title = {Quadruped Locomotion via Proximal Policy Optimization},
  year = {2025},
  url = {https://github.com/yourusername/quadruped-ppo}
}

Contact

Ansh Bhansali - anshbhansali5@gmail.com

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Quadruped robot locomotion using Proximal Policy Optimization (PPO) in PyBullet simulation - 30% fall reduction, 25% faster velocity

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