New feature: clear objects folder before reversing #88
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Right now, if you rename an object in TTS or change its GUID, you get both the old and the new file after decomposing.
This then blocks the build action, since the sanity check (same amount of files in the ContainedObjects_order key and in the actual folder) fails.
This PR clears the objects folder when reversing to make sure it is always a perfect mirror of the just unbundled savegame.