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2 changes: 1 addition & 1 deletion Runtime/AkAddressableBankManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -487,7 +487,7 @@ public async Task LoadBankAsync(WwiseAddressableSoundBank bank, AssetReferenceWw
#if UNITY_WEBGL && !UNITY_EDITOR
// On WebGL, we MUST load asynchronously in order to yield back to the browser.
// Failing to do so will result in the thread blocking forever and the asset will never be loaded.
soundBankAsset = await asyncHandle.Task;
soundBankAsset = (WwiseSoundBankAsset)await asyncHandle.Task;
#else
if (loadAsync)
{
Expand Down