Skip to content

Conversation

@atornity
Copy link
Contributor

@atornity atornity commented Oct 6, 2024

Objective

I completely forgot that animation events are triggered in two separate systems (sorry). The issue fixed by #15677, can still happen if the animation event is not targeting a specific bone.

Solution

Realy don't trigger animation events for paused animations.

@LiamGallagher737 LiamGallagher737 added C-Bug An unexpected or incorrect behavior A-Animation Make things move and change over time S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Oct 6, 2024
@mweatherley mweatherley added D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Oct 6, 2024
@mockersf mockersf added this pull request to the merge queue Oct 6, 2024
Merged via the queue into bevyengine:main with commit b4ffb7a Oct 6, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants