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Stickman Vs. Tape

Name: Bryan Cabrera Icte UDel Email: bryanci@udel.edu CISC108 Final Project

Game Concept/Pitch:

A sketch-like game that has 2 different power-ups to increase the strategy of the game, and your objective is to get the crown before the randomly spawning tape hits you!

Final Pitch of the Final Project Game:

After researching potential matches that fit the final project theme("Scale") for CISC108H, I've decided to make a game like Donkey Kong. The idea is based on the retro arcade version of the game while also being a stick man game! To keep things different from the original game and make things more fun, I incorporated "power-ups" that make the character bigger indicating you can get hit once before you die and end the game, and another power-up that makes the character smaller making it harder for the obstacles to hit you. Additionally, I implemented the "obstacle" idea from the original retro game but not barrels, in this game it will be tape! Finally, the objective of the game unlike Donkey Kong is to get the crown! This crown is placed at the top of the game where you have to avoid all the random spawning tape. Overall, the game is fun and exciting as you don't know where the tape can spawn. Those who have strategy will end up victorious!

Preview:

Instructions:

  • Movement:
    1. Left/Right Arrow: Move character in arrow direction
    2. Up Arrow/Space: These buttons will make the character jump
  • What to avoid:
    1. Avoid the tape with strategy! If you hit the tape the game will end.
  • The objective:
    1. Get to the top of the map and get the crown to win the Game!

Authors:

Acknowledgements:

Phase 1:

  • Character Exist: Create a player that appears on the screen
  • Movable Character: The user's character moves around using arrow keys around the screen and doesn't surpass the border
  • Create Environment: Create the environment in which the user will play, but doesn't have restrictions. Just for appearance purposes(Credits for drawing: Kaitlyn Johnson)
  • YouTube Video Link: https://youtu.be/NS7mriEtCls

Phase 2:

  • The environment affects the player: Make the environment create restrictions. The player cannot fall off, but borders are kept contained in an area.
  • Create obstacles that appear for the character What creates the game is avoiding the obstacles, so this will be implemented
  • Pause/Reset Button Not entirely sure if this will happen as writing this, or if it will be implemented. But a pause/reset button would be useful
  • Create Powerups: Powerups will appear in certain areas at random times.
  • 2nd YouTube Video Link: https://youtu.be/c6HLUU0SNUM

Phase 3:

  • User can 'die': If the user hits one of the obstacles, the game will restart
  • Randomly spawning Tape The user has to avoid the tape!
  • 3rd YouTube Video Link: https://youtu.be/jXAXonaDGAw

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CISC108 Final Project

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