Skip to content
This repository was archived by the owner on Jul 21, 2025. It is now read-only.
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
14 changes: 5 additions & 9 deletions android/alpha_player/src/main/assets/frag.sh
Original file line number Diff line number Diff line change
@@ -1,15 +1,11 @@
#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 vTextureCoord;
uniform samplerExternalOES sTexture;
varying highp vec2 l_TexCoordinate;
varying highp vec2 r_TexCoordinate;

void main() {
vec4 color = texture2D(sTexture, vTextureCoord);
vec4 color2Map = vec4(1.0, 1.0, 1.0, 1.0);
if (vTextureCoord.x >= 0.5) {
color2Map = texture2D(sTexture, vec2(vTextureCoord.x - 0.5, vTextureCoord.y));
gl_FragColor = vec4(color.r, color.g, color.b, color2Map.g);
} else {
gl_FragColor = vec4(color.r, color.g, color.b, color.a);
}
vec4 color = texture2D(sTexture, r_TexCoordinate);
vec4 alpha = texture2D(sTexture, vec2(l_TexCoordinate.x, l_TexCoordinate.y));
gl_FragColor = vec4(color.rgb, alpha.r);
}
7 changes: 5 additions & 2 deletions android/alpha_player/src/main/assets/vertex.sh
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,12 @@ uniform mat4 uSTMatrix;
attribute vec4 aPosition;
attribute vec4 aTextureCoord;

varying vec2 vTextureCoord;
varying highp vec2 l_TexCoordinate;
varying highp vec2 r_TexCoordinate;

void main() {
gl_Position = uMVPMatrix * aPosition;
vTextureCoord = (uSTMatrix * aTextureCoord).xy;
r_TexCoordinate = (uSTMatrix * aTextureCoord).xy;
float midX = (uSTMatrix * vec4(0.5, 0.0, 0.0, 1.0)).x;
l_TexCoordinate = vec2(r_TexCoordinate.x - midX, r_TexCoordinate.y);
}