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Trying to export textures from Revolution only exports the last texture in the TXD. As Raymap doesn't read a name for them, so the path always ends up as just .png, leading to each texture overwriting each other in sequence. This checks for a null name and uses a sequential number instead to allow exporting of these.

Trying to export textures from Revolution seems to only export the last one with no file name as they don't have one. This numbers nameless textures to allow them to be exported too.
Was bugging me that it didn't have any. The `ds1_son` maps are left unlabelled as I'm not too sure on their purpose. My ordering may also be a little iffy.
@Knuxfan24 Knuxfan24 changed the title Export textures that don't have names. Small adjustments for Revolution Apr 5, 2022
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