Arrow left / right to turn
Arrow up / down to accelerate
Spacebar to shoot
Enter to reset
Currently not taking FPS into account, so when FPS != 60, then the game runs way too fast.
The asteroids and the spaceship are fully customizable via objects/asteroids.js and objects/spaceship.js respectively
Asteroids are generated by first creating a circle with a radius defined by
rad.
Around this circle,amountPointsare evenly distributed.
From each of these points, a line is drawn towards the center of the circle (illustrated as an orange line) with a length ofvecLengthand an inset ofvecInset.
Each line is then rotated within a range of ±maxAngledegrees (for example, a max angle of 45° would allow for a rotation between 45° clockwise and 45° counterclockwise), resulting in the final orientation of each line (shown as the green line).
Between the endpoints of these rotated lines, the final points (shown as red points) will be generated, which are connected with line segments to form the irregular shape of the asteroid.
For now the collision detection is just based on the circle.
These different lines and points can be shown by changing this.display in js/objects/asteroid.js
