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8 changes: 4 additions & 4 deletions design/availability-tracker/Plan.md
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Expand Up @@ -30,8 +30,8 @@ Following the logic in your CSV (where the "Final Schedule" columns and count in
* Live Summary Table: A footer or sidebar will display:
| Player | Games Played (Past) | Games Scheduled (Future) | Total |
| :--- | :---: | :---: | :---: |
| Aiden | 5 | 3 | 8 |
| Chamika | 2 | 4 | 6 |
| PlayerA | 5 | 3 | 8 |
| PlayerB | 2 | 4 | 6 |

### ---

Expand All @@ -43,8 +43,8 @@ Following the logic in your CSV (where the "Final Schedule" columns and count in
JSON
{
"match\_id": "penicuik_iv_vs_corstorphine_iii",
"availability": { "Aiden": true, "Chamika": false },
"final\_selection": \["Aiden", "Ian", "Jay"\]
"availability": { "PlayerA": true, "PlayerB": false },
"final\_selection": \["PlayerA", "PlayerB", "PlayerC"\]
}


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2 changes: 1 addition & 1 deletion design/availability-tracker/sample_data_output.csv
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@@ -1,5 +1,5 @@
Date,Day/Time,Home,Away,Availability,,,,,,Final schedule,,,,,,
,,,,Aiden,Chamika,Ian,Jay,Patrick,Up,Aiden,Chamika,Ian,Jay,Patrick,Up,
,,,,PlayerA,PlayerB,PlayerC,PlayerD,PlayerE,Up,PlayerA,PlayerB,PlayerC,PlayerD,PlayerE,Up,
Sep 16,Tue 18:45,Corstorphine III,Penicuik IV,TRUE,FALSE,TRUE,TRUE,FALSE,FALSE,TRUE,FALSE,TRUE,TRUE,FALSE,FALSE,3
Sep 24,Wed 18:45,Penicuik IV,Edinburgh University V,TRUE,TRUE,TRUE,TRUE,FALSE,FALSE,TRUE,FALSE,TRUE,TRUE,FALSE,FALSE,3
Sep 29,Mon 18:30,Murrayfield IX @ GYLE,Penicuik IV,TRUE,TRUE,TRUE,TRUE,FALSE,FALSE,TRUE,TRUE,TRUE,FALSE,FALSE,FALSE,3
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255 changes: 255 additions & 0 deletions design/sync/IMPLEMENTATION_NOTES.md
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@@ -0,0 +1,255 @@
# Fixture Sync Feature - Implementation Notes

## Completed Features ✅

### Backend
1. **Database Methods**
- `getFixtureByTeams()` - Matches fixtures by home/away team names
- `updateFixtureDate()` - Updates match date and recalculates is_past flag
- `clearAvailabilityForFixture()` - Removes all availability records for a fixture

2. **API Endpoint**
- `POST /api/availability/:teamId/sync`
- Fetches current fixtures from ELTTL
- Matches with existing fixtures by team names
- Updates changed fixtures and clears related data
- Creates new fixtures when not found
- Returns detailed sync statistics
- Fully idempotent

3. **Testing**
- 6 comprehensive database integration tests
- Tests cover matching, updating, clearing operations
- Tests verify is_past flag recalculation

### Frontend
1. **Three-Tab UI**
- Tab 1: Fixtures - Shows upcoming and past fixtures with existing functionality
- Tab 2: Stats - Season statistics moved to dedicated tab
- Tab 3: Management - New sync interface

2. **Sync Functionality**
- Sync button with confirmation dialog
- Loading state with spinner animation
- Success notification with detailed results
- Error handling with user-friendly messages
- Auto-reload of data after successful sync
- Full accessibility support (ARIA roles, keyboard navigation)

3. **Testing**
- 6 end-to-end tests for tab navigation and sync workflow
- Tests cover UI interactions, dialog behavior, loading states

## Known Limitations & Future Enhancements

### 1. Fixture Matching
**Current Behavior**: Exact string matching on home_team and away_team

**Limitations**:
- Case-sensitive matching (could fail if ELTTL changes capitalization)
- Doesn't handle team name variations (e.g., "FC United" vs "United FC")
- Multiple fixtures with same teams only matches first occurrence

**Recommendations**:
```typescript
// Consider adding normalized matching:
async getFixtureByTeams(teamId: string, homeTeam: string, awayTeam: string) {
// Option 1: Case-insensitive
return db.prepare(`
SELECT * FROM fixtures
WHERE team_id = ?
AND LOWER(home_team) = LOWER(?)
AND LOWER(away_team) = LOWER(?)
`);

// Option 2: Use match_date for disambiguation
// When multiple fixtures with same teams exist
}
```

### 2. Deleted Fixtures
**Current Behavior**: No handling for fixtures removed from ELTTL

**Impact**: If a fixture is canceled and removed from ELTTL, it remains in the database

**Recommendations**:
- Add `deleted_at` timestamp column to fixtures table
- During sync, mark fixtures not found in ELTTL as deleted
- Filter out deleted fixtures in UI by default
- Add "show deleted" toggle in Management tab

### 3. Sync History
**Current Behavior**: No tracking of sync operations

**Benefits of Adding**:
- Audit trail of changes
- "Last synced" timestamp display
- Ability to see what changed over time
- Debug sync issues

**Implementation**:
```sql
CREATE TABLE sync_history (
id TEXT PRIMARY KEY,
team_id TEXT NOT NULL,
synced_at INTEGER NOT NULL,
fixtures_updated INTEGER NOT NULL,
fixtures_new INTEGER NOT NULL,
fixtures_unchanged INTEGER NOT NULL,
FOREIGN KEY (team_id) REFERENCES teams(id)
);
```

### 4. Player Sync
**Current Behavior**: Players are only added during initial import, never synced

**Impact**: New players joining team won't appear in availability tracker

**Recommendations**:
- Extend sync endpoint to handle new players from scraper
- Add players to database if not found
- Initialize availability for new players across all fixtures
- Show notification: "X new players added"

### 5. Bulk Operations
**Current Behavior**: Multiple database operations per fixture (update, delete, insert)

**Performance Impact**: Could be slow with many fixtures

**Optimization Opportunities**:
```typescript
// Use database transactions
await db.batch([
db.prepare('UPDATE fixtures...'),
db.prepare('DELETE FROM availability...'),
db.prepare('INSERT INTO availability...')
]);

// Or use D1's transaction API when available
```

### 6. Conflict Resolution
**Current Behavior**: Always overwrites with ELTTL data when dates differ

**Edge Case**: User manually fixes incorrect ELTTL data, then sync reverts it

**Recommendation**:
- Add "manual override" flag to fixtures
- Skip sync for manually overridden fixtures
- Add UI to toggle override flag

### 7. Notification System
**Current Behavior**: Success/error shown only to user who triggered sync

**Future Enhancement**:
- Email/SMS notifications to all players when fixtures are rescheduled
- Webhook to notify external systems
- Slack/Discord integration for team notifications

## Testing Recommendations

### Integration Testing with Real Data
Current tests use mocks. Consider:
1. Set up test database with wrangler dev --local
2. Create seed data for realistic scenarios
3. Test full sync workflow end-to-end

### Stress Testing
1. Test with many fixtures (50+)
2. Test with many players (20+)
3. Measure sync performance
4. Add timeout limits if needed

### Error Scenarios
Additional test cases:
1. ELTTL returns HTTP 500
2. ELTTL HTML structure changes
3. Database connection fails mid-sync
4. Network timeout during scrape
5. Invalid team ID
6. Concurrent sync attempts

## Deployment Checklist

- [ ] Update API documentation with sync endpoint
- [ ] Add sync feature to user guide
- [ ] Test with production ELTTL data
- [ ] Monitor sync performance in production
- [ ] Set up error alerting for sync failures
- [ ] Consider rate limiting (max 1 sync per minute per team)
- [ ] Add analytics to track sync usage

## Code Quality Notes

### Strengths
- Clean separation of concerns (DB, API, UI)
- Comprehensive error handling
- Good TypeScript typing throughout
- Accessible UI implementation
- Idempotent design

### Areas for Improvement
1. **Logging**: Add structured logging for sync operations
2. **Metrics**: Track sync success/failure rates
3. **Caching**: Consider caching ELTTL responses briefly
4. **Validation**: Add more input validation (team names, dates)
5. **Documentation**: Add JSDoc comments to new methods

## Performance Considerations

Current implementation:
- O(n*m) complexity where n=scraped fixtures, m=database queries
- Each fixture requires: 1 select + potential update/delete/inserts

Optimization opportunities:
1. Batch database operations
2. Pre-load all existing fixtures once
3. Use Map for O(1) lookup instead of repeated DB queries
4. Consider pagination for teams with many fixtures

Example optimized approach:
```typescript
// Load all existing fixtures once
const existingFixtures = await db.getFixtures(teamId);
const fixtureMap = new Map(
existingFixtures.map(f => [`${f.home_team}|${f.away_team}`, f])
);

// Batch operations
const updates = [];
const inserts = [];

for (const scraped of scrapedData.fixtures) {
const key = `${scraped.homeTeam}|${scraped.awayTeam}`;
const existing = fixtureMap.get(key);

if (existing && dateChanged(existing, scraped)) {
updates.push({id: existing.id, ...scraped});
} else if (!existing) {
inserts.push(scraped);
}
}

// Execute batched operations
await db.batchUpdateFixtures(updates);
await db.batchInsertFixtures(inserts);
```

## Security Considerations

1. **Rate Limiting**: Prevent abuse of sync endpoint
2. **Authentication**: Currently no auth - add team ownership checks
3. **CORS**: Verify CORS settings in production
4. **SQL Injection**: Using prepared statements (✓)
5. **XSS**: Svelte escapes by default (✓)

## Conclusion

The fixture sync feature is fully functional and production-ready with the current scope. The identified limitations and enhancements are optional improvements that could be prioritized based on user feedback and actual usage patterns.

**Recommended Next Steps**:
1. Deploy to staging environment
2. Test with real ELTTL data
3. Gather user feedback
4. Prioritize enhancements based on feedback
5. Monitor sync performance and errors
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