Built for the European Hytale survival server at
play.hyfyve.net
A live web map for your Hytale server. View your world in a browser, track players in real-time, and easily integrate with your community website.
- Download the latest
EasyWebMap.jarfrom Releases - Put it in your server's
modsfolder - Restart your server
- Open
http://localhost:8080in your browser
- See your entire world rendered in a web browser
- Terrain updates automatically as players build or destroy blocks
- Zoom in/out and pan around freely
- Uses Hytale's native map rendering (same as the in-game map)
- See all online players on the map with arrow markers
- Arrows rotate to show which direction players are facing
- Click any player in the sidebar to jump to their location
- Player positions update every second via WebSocket
Embed the map directly on your community website using an iframe:
<iframe src="http://your-server-ip:8080" width="100%" height="600"></iframe>Or link to it from your server's website, Discord, or forums.
Build custom tools using the built-in API:
| Endpoint | Returns |
|---|---|
GET /api/worlds |
List of available worlds |
GET /api/players/{world} |
All players in a world (name, position, direction) |
GET /api/tiles/{world}/{z}/{x}/{y}.png |
Map tile image |
WS /ws |
Real-time player position updates |
Example: Fetch player positions
const response = await fetch('http://your-server:8080/api/players/world');
const players = await response.json();
// [{ name: "Steve", x: 100, y: 64, z: -200, yaw: 1.57 }, ...]Example: WebSocket for live updates
const ws = new WebSocket('ws://your-server:8080/ws');
ws.onmessage = (e) => {
const data = JSON.parse(e.data);
console.log(data.worlds); // All player positions by world
};- Switch between worlds using the dropdown
- Configure which worlds are visible
- Each world has its own tile cache
| Command | What it does |
|---|---|
/easywebmap status |
Show connection count, cache info, SSL status, and server status |
/easywebmap reload |
Reload the config file |
/easywebmap clearcache |
Clear all caches (memory + disk) |
/easywebmap pregenerate <radius> |
Pre-generate tiles around your position |
/easywebmap renewssl |
Force immediate SSL certificate renewal |
All commands require the easywebmap.admin permission.
EasyWebMap can automatically obtain and renew SSL certificates from Let's Encrypt. No manual certificate management required!
-
Point your domain to your server - Make sure
map.yourserver.com(or whatever domain you choose) points to your server's IP address. -
Open port 80 - Let's Encrypt needs to verify you own the domain by connecting to port 80. Make sure your firewall allows this.
-
Add to your config.json:
{
"enableHttps": true,
"httpsPort": 8443,
"domain": "map.yourserver.com",
"acmeEmail": "admin@yourserver.com"
}- Restart your server - The plugin will automatically:
- Register with Let's Encrypt
- Request a certificate for your domain
- Start serving HTTPS on port 8443
That's it! Your map is now available at https://map.yourserver.com:8443
When you enable HTTPS, the plugin:
- Creates an account with Let's Encrypt (stored in
ssl/account.key) - Requests a certificate for your domain
- Responds to Let's Encrypt's HTTP-01 challenge on port 80
- Stores the certificate in
ssl/domain.crtand key inssl/domain.key - Starts the HTTPS server
- Checks daily if the certificate needs renewal (renews 30 days before expiry)
- Automatically reloads the certificate without restarting
| Setting | Default | What it does |
|---|---|---|
enableHttps |
false | Enable/disable HTTPS |
httpsPort |
8443 | Port for HTTPS (use 443 if you have permission) |
domain |
"" | Your domain name (required for HTTPS) |
acmeEmail |
"" | Email for Let's Encrypt notifications (optional but recommended) |
useProductionAcme |
true | Set to false for testing (uses staging server, avoids rate limits) |
| Command | What it does |
|---|---|
/easywebmap status |
Shows HTTPS status, domain, and certificate expiry date |
/easywebmap renewssl |
Force immediate certificate renewal |
- Domain name - You need a domain pointing to your server (IP addresses won't work with Let's Encrypt)
- Port 80 accessible - Let's Encrypt validates domain ownership via HTTP on port 80
- Port 8443 (or 443) accessible - For serving HTTPS traffic
Before going live, test with Let's Encrypt staging server to avoid rate limits:
{
"enableHttps": true,
"domain": "map.yourserver.com",
"useProductionAcme": false
}The staging server issues test certificates that browsers won't trust, but it proves everything works. Once verified, set useProductionAcme back to true and restart.
By default, HTTPS runs on port 8443. If you want to use the standard HTTPS port (443):
{
"httpsPort": 443
}Note: Binding to port 443 may require running the server as root/administrator, or using a reverse proxy.
If you're using nginx or Apache as a reverse proxy, you can let the proxy handle SSL and keep EasyWebMap on HTTP only. Example nginx config:
server {
listen 443 ssl;
server_name map.yourserver.com;
ssl_certificate /etc/letsencrypt/live/map.yourserver.com/fullchain.pem;
ssl_certificate_key /etc/letsencrypt/live/map.yourserver.com/privkey.pem;
location / {
proxy_pass http://localhost:8080;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_set_header Host $host;
}
}Config file: mods/cryptobench_EasyWebMap/config.json
{
"httpPort": 8080,
"updateIntervalMs": 1000,
"tileCacheSize": 20000,
"enabledWorlds": [],
"tileSize": 256,
"maxZoom": 4,
"renderExploredChunksOnly": true,
"chunkIndexCacheMs": 30000,
"useDiskCache": true,
"tileRefreshRadius": 5,
"tileRefreshIntervalMs": 60000,
"enableHttps": false,
"httpsPort": 8443,
"domain": "",
"acmeEmail": "",
"useProductionAcme": true
}| Setting | Default | What it does |
|---|---|---|
httpPort |
8080 | Web server port |
updateIntervalMs |
1000 | Player update frequency (ms) |
tileCacheSize |
20000 | Max tiles to cache in memory (~200MB at 10KB/tile) |
enabledWorlds |
[] | World whitelist (empty = all) |
renderExploredChunksOnly |
true | Only render chunks that players have explored (prevents lag/abuse) |
chunkIndexCacheMs |
30000 | How long to cache the explored chunks index (ms) |
useDiskCache |
true | Save tiles to disk for persistence across restarts |
tileRefreshRadius |
5 | Player must be within N chunks for tile to refresh |
tileRefreshIntervalMs |
60000 | Minimum time between tile refreshes (ms) |
enableHttps |
false | Enable automatic HTTPS with Let's Encrypt |
httpsPort |
8443 | Port for HTTPS connections |
domain |
"" | Your domain name for SSL certificate |
acmeEmail |
"" | Email for Let's Encrypt notifications |
useProductionAcme |
true | Use production Let's Encrypt (false = staging for testing) |
When renderExploredChunksOnly is enabled, the plugin needs to check which chunks have been explored. This requires reading an index from disk. To avoid reading disk on every tile request, the index is cached.
Trade-off:
- Lower value (e.g., 5000ms): New exploration shows on map faster, but more disk reads
- Higher value (e.g., 60000ms): Fewer disk reads, but newly explored areas take longer to appear
What this means in practice:
| Cache Time | Disk Reads | Map Freshness |
|---|---|---|
| 5000 (5s) | ~12/min per world | New chunks visible within 5 seconds |
| 30000 (30s) | ~2/min per world | New chunks visible within 30 seconds |
| 60000 (1min) | ~1/min per world | New chunks visible within 1 minute |
Example scenario: A player explores a new area. With chunkIndexCacheMs: 30000, the new chunks won't appear on the web map until the cache expires (up to 30 seconds). The tile will show as empty until then.
Note: This only affects newly explored chunks. Already-explored chunks are always visible. The /easywebmap clearcache command clears this cache immediately if needed
The plugin uses a smart caching system to minimize server load:
-
Disk Cache: Tiles are saved as PNG files to
mods/cryptobench_EasyWebMap/tilecache/. These persist across server restarts, so the first visitor after a restart doesn't trigger mass tile generation. -
Smart Refresh: Tiles only regenerate when:
- The tile is older than
tileRefreshIntervalMs(default: 60 seconds), AND - A player is within
tileRefreshRadiuschunks (default: 5 chunks)
- The tile is older than
Why this matters:
- If no players are nearby, terrain can't have changed, so the cached tile is always valid
- This means 99% of tile requests serve instantly from cache with zero server load
- Only actively played areas regenerate, and only once per minute at most
Flow:
Request for tile → Memory cache? → Serve instantly
↓ no
Disk cache? → Fresh enough? → Serve from disk
↓ no ↓ old
Generate new Players nearby? → No: Serve stale (terrain unchanged)
↓ yes
Regenerate tile
Use /easywebmap pregenerate <radius> to warm the cache:
- Generates tiles in a square around your position
- Skips already-cached tiles and unexplored chunks
- Runs in background with 50ms delay between tiles to avoid lag
- Example:
/easywebmap pregenerate 50generates up to 10,201 tiles - No max limit - use what you need (large values will take time)
Public server map - Let players see where everyone is exploring
Website widget - Embed on your server's homepage to show live activity
Stream overlay - Display the map on your Twitch/YouTube stream
Discord bot - Use the API to post player locations or screenshots
Admin tool - Monitor player activity across your server
Q: How do I access the map from another computer?
Use your server's IP instead of localhost: http://192.168.1.100:8080
Q: How do I embed it on my website?
Use an iframe: <iframe src="http://your-server:8080" width="800" height="600"></iframe>
Q: Can I hide certain worlds?
Yes, add specific world names to enabledWorlds in config. Empty array shows all.
Q: How do I put it behind a reverse proxy?
Point nginx/Apache to port 8080. WebSocket path is /ws.
Q: Why do some areas show as empty on the map?
By default, only explored chunks are rendered (renderExploredChunksOnly: true). This prevents server lag and abuse from users scrolling to unexplored areas. Set it to false in config if you want to render all chunks (not recommended for public servers).
Q: Can users abuse the map to lag my server?
Not with default settings. The renderExploredChunksOnly option (enabled by default) prevents rendering unexplored chunks, so scrolling around won't trigger chunk generation.
Q: How do I enable HTTPS?
Add "enableHttps": true and "domain": "your-domain.com" to your config. The plugin automatically gets a free SSL certificate from Let's Encrypt. See the HTTPS section above for details.
Q: Why isn't my SSL certificate working? Common issues:
- Domain doesn't point to your server's IP
- Port 80 is blocked by firewall (Let's Encrypt needs this for verification)
- Another service is using port 80 Check the server logs for specific error messages.
Q: Do I need to renew the certificate manually? No! The plugin automatically checks daily and renews certificates 30 days before they expire. You never need to touch it.
Q: Can I use my own SSL certificate instead of Let's Encrypt? Currently, only automatic Let's Encrypt certificates are supported. If you need to use your own certificate, put EasyWebMap behind a reverse proxy (nginx/Apache) that handles SSL.
Q: What if Let's Encrypt is down or rate-limited? The plugin will keep serving HTTP normally. It retries certificate requests and logs any errors. Once Let's Encrypt is available again, certificates will be obtained automatically.
mvn clean package
cp target/EasyWebMap-1.0.0.jar /path/to/Server/mods/Requires Java 25+ and Maven 3.8+.
MIT - Do whatever you want with it!