-
-
Notifications
You must be signed in to change notification settings - Fork 24
Mod Compatibility
- Home
- For Users
- Table of Contents
- You can find all tracked mod incompatibility issues here.
- If a mod is not listed as incompatible, assume that it is compatible.
- Mods that alter World tick are not safe to use with RimThreaded.
- XML mods are always safe to use with RimThreaded.
- Experimental mods not released on the steam workshop like Zerith Pre-Patcher should be considered incompatible.
- Do not use incompatible mods even if there are no tracked issues.
- User votes explained: [
Works Well|Minor Issues|Game Breaking]Last updatedRimThreaded version
Some mods require specific settings to work with RimThreaded. Known cases of mods like that will be listed here.
-
Performance Optimizer
Settings

SEE THE ISSUES FOR TRACKED COMPATIBILITY ISSUES!
- Experimental mods not released on the steam workshop like Zerith Pre-Patcher should be considered incompatible.
-
RocketMan - Performance Boost Mod
More Info: https://github.com/cseelhoff/RimThreaded/projects/5#card-61447492
Pawn dilation alters pawn tick method, which colides with RimThreaded
-
More Info: https://github.com/cseelhoff/RimThreaded/projects/5#card-61447140
Alters the game tick function which is the main function RimThreaded mutithreads, most likely this mod will never be compatible. Prevents caravans from moving. [
???]
-
More Info: https://github.com/cseelhoff/RimThreaded/projects/5#card-61446700
Tracked Issues:
It mostly work, #552OpenMages from A Rimworld of Magic, when low on Mana and assigned to the Magic job category, with an uncompleted bill on the Magical Forge, will not do any other assigned jobs in any other job categories. #553OpenShaman's Lightning Totems from A Rimworld of Magic crash the game. chaos mage: katon (ninja), chaos mage: ray of hope(light mage), chaos mages can use their chaos tradition spell to get 2 to 5 spells from other classes, these spells have been tested with their original classes, and they work just fine, they just 100% dont work if a chaos mage casts them. -
Tracked Issues:
#256Open18.8.2021Confirmed
#453Closed18.8.2021Confirmed
Breaks path finding. -
Tracked Issues:
#550ClosedLarge doors drastically alter region calculations, may be incompatible. -
Tracked Issues:
563Open -
Tracked Issues: 566
Open -
Tracked Issues:
#256Open -
Tracked Issues: 565
ClosedDrought event causes errors, random slow downs and autosave issues -
Tracked Issues:
#488Open20.4.2021Confirmedbababooeyy -
Suspected incompatible, no real world data to support compatibility.
-
Tracked Issues:
Alters ticks from pawn class -
Steam Users have reported Grammar issues with this mod -
Tracked issues: Shotguns and mortar explosions can throw random red errors
-
Call of Cthulhu - Cosmic Horrors
Tracked issues: none
-
Tracked Issues: none This mod uses a significant amount of destructive patches on frequently and widely used methods
-
Tracked Issues:
#252Open20.4.2021
Disable Rim War threading to test -
Tracked Issues:
#492OpenRandom errors may happen -
Tracked Issues:
Random red errors when geysers tick -
1 user reported underground objects not working as intended, we need a knowledgeable tester to deep test it
-
1 user reported blueprints not working as intended.
-
Tracked issues: none
-
Tracked issues: none
- Mods not listed as incompatible.
- Previously Incompatible Mods.
- Everything else on the Steam Workshop
| Q&A | Features | Known Issues | Donate |