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@Darkon47
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I remember you saying you didn't like having all that in the helper class, so the find and kick utilities for the kick command are in here. the moved commands are: Kick, Shutdown, and Ping in the new Server Commands file, and List All Items in the Search Commands. My intention is to move the general utilities to here.

I remember you saying you didn't like having all that in the helper class, so the find and kick utilities for the kick command are in here. the moved commands are: Kick, Shutdown, and Ping in the new Server Commands file, and List All Items in the Search Commands
foreach (var entry in gameDataSystem.ItemHashLookupMap) {
try {
var item = managed.GetOrDefault<ManagedItemData>(entry.Key);
ctx.Reply(item.PrefabName);
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This is a lot of messages to send. I'd prefer for performance that it send fewer messages with newlines. I'm personally not sure that we should have both search and list items. It makes me think there's improvements that the search needs if it's not showing enough information.

try {
var item = managed.GetOrDefault<ManagedItemData>(entry.Key);
ctx.Reply(item.PrefabName);
Core.Log.LogInfo("Prefab Name: " + item.PrefabName);
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I don't think this needs to be logged with each call.

ctx.Reply(item.PrefabName);
Core.Log.LogInfo("Prefab Name: " + item.PrefabName);

} catch { }
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Do you know what throws here? Should it not be logged?

public class ServerCommands {
public static class Shutdown {
[Command("shutdown", shortHand: "quit", description: "Trigger the exit signal & shutdown the server.", adminOnly: true)]
public static void Initialize() {
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@decaprime decaprime Jun 20, 2023

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Does this work? VCF commands should require ICommandContext

}
}

public static class Kick {
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@decaprime decaprime Jun 20, 2023

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Please reference the existing code in this project for examples. You should utilize the existing converters and systems for finding players for example.

}
}

public static class Ping {
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As above remove wrapper class, please format code.

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2 participants