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🎮 ⚛ Neutron ⚛ 🎮

Neutron is a framework and engine for creating web-based games and animations. Using your node package manager of choice, you can install Neutron into a new or existing Typescript web project. Neutron takes inspiration from Scratch for its terminology. If you are a beginning programmer looking to expand your skills, Neutron is a great way to learn TypeScript and web game development.

Features

  • Simple game development tools
  • WebGL rendering engine
  • Collision detection and 2d Physics Engine
  • Audio and Image support
  • Responsive design support
  • Easy to integrate with existing web projects

Installation

Neutron is available as a Node.js package and can be installed using your preferred package manager:

# Using npm
npm install neutron-game

# Using yarn
yarn add neutron-game

# Using bun
bun add neutron-game

Quick Start

Here's a basic example of a Neutron game:

// Import Neutron
import Neutron from "neutron-game";


// Create a custom Player class that extends Neutron's Sprite class
class Player extends Neutron.Sprite {

  constructor(x: number, y: number) {
    // Initialize the sprite with basic properties
    // Parameters: id, x, y, width, height, color, layer
    super("player", x, y, 100, 100, "#ff0000", 1);

    // Add a costume (image) to the player
    this.getCostumes().addCostume(
      `player`,
      Neutron.getLoader().getLoadedImageById(`player`)
    );

    // Set the active costume
    this.getCostumes().setCostumeById(`player`);
  }

  // This function runs every game tick
  update() {
    // Set movement speed
    const speed = 5;

    // Move up when up arrow is pressed
    if (Neutron.getController().getKey("ArrowUp")) {
      this.setY(this.getY() - speed);
    }

    // Move down when down arrow is pressed
    if (Neutron.getController().getKey("ArrowDown")) {
      this.setY(this.getY() + speed);
    }

    // Move left when left arrow is pressed
    if (Neutron.getController().getKey("ArrowLeft")) {
      this.setX(this.getX() - speed);
    }

    // Move right when right arrow is pressed
    if (Neutron.getController().getKey("ArrowRight")) {
      this.setX(this.getX() + speed);
    }
  }
}


// Function to load game assets (images and sounds)
function load() {
  // Load the player image
  Neutron.getLoader().loadImage("player", "/player.png");
}


// Function to initialize the game
function init() {
  // Set up the canvas with a 16:9 aspect ratio
  Neutron.getRender().ajustCanvasRatio(16, 9);

  // Handle window resizing
  window.addEventListener(`resize`, () =>
    Neutron.getRender().ajustCanvasRatio(16, 9)
  );

  // Create and add the player to the game
  const player = new Player(0, 0);
  Neutron.getGame().addNewSprite(player);

  // Center the player on screen
  player.to(Neutron.ScreenPlaces.CENTER);
}


// Function called every game tick (60 times per second)
function update() {
  // Add game logic here
}


// Function called every frame for rendering
function draw() {
  // Add custom drawing code here
}


// Create a class to handle game events (keyboard, mouse, touch)
class Events implements Neutron.Events {
  // Track input states
  isMouseDown: boolean;
  isTouchDown: boolean;
  mouseEvent: MouseEvent | null;
  touchEvent: TouchEvent | null;

  constructor() {
    // Initialize input states
    this.isMouseDown = false;
    this.isTouchDown = false;
    this.mouseEvent = null;
    this.touchEvent = null;
  }

  // Event handlers for keyboard input
  onKeyDown(e: KeyboardEvent) {}
  onKeyUp(e: KeyboardEvent) {}

  // Event handlers for mouse input
  mouseDown(e: MouseEvent) {}
  mouseUp(e: MouseEvent) {}
  mouseMove(e: MouseEvent) {}

  // Event handlers for touch input
  touchStart(e: TouchEvent) {}
  touchEnd(e: TouchEvent) {}
  touchMove(e: TouchEvent) {}

  // Continuous input handlers
  whileMouseDown(e: MouseEvent) {}
  whileTouchDown(e: TouchEvent) {}
}


// Initialize the game engine with configuration
Neutron.init({
  // Get the canvas element from the HTML
  canvas: document.getElementById("canvas") as HTMLCanvasElement,

  // Set game speed (ticks per second)
  tps: 60,

  // Set display scale
  scale: 2,

  // Set up event handling
  events: new Events(),

  load: load, // Load assets
  init: init, // Initialize game
  update: update, // Game logic
  draw: draw, // Custom rendering
});

The sample code above uses a player.png image. To use the sample code, either provide your own player.png file or update the image path.

Also, be sure to add a canvas element to your HTML:

<canvas id="canvas" width="800" height="600"></canvas>

Now, using the arrow keys on your keyboard, you can move your player around the canvas screen:

image

Core of Neutron

There are seven main objects in Neutron, each with its own purpose:

  • Engine (Neutron.getEngine())
  • Render (Neutron.getRender())
  • Loader (Neutron.getLoader())
  • Events (Neutron.getEvents())
  • Controller (Neutron.getController())
  • Game (Neutron.getGame())
  • Camera (Neutron.getCamera())

Documentation

The Neutron namespace contains all of Neutron's features. Read the descriptions of each method or function to learn its purpose and how to use it.

Contributing

Neutron's code is open for you to view and suggest improvements. You may clone, make pull requests, and fork Neutron.

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An easy-to-use WebGL and Typescript based game engine and framework

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