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Esta StoryQuest trata sobre Apu, un descendiente de Manco Cápac, que es elegido por el Dios Inti para recuperar los Fragmentos del Amanecer. Se incluyen:

  • Intro
  • Minijuego 1
  • Minijuego 2
  • Minijuego 3
  • Outro

Todo el contenido se encuentra dentro de la carpeta correspondiente del proyecto.

Assets:

Engineering:
Intro & Outro by @chemix10222
Minigame 1 by @nlavadom
Minigame 2 by @crikross
Minigame 3 by @abcd1924

Game Design:
Core Gameplay & Mechanics by @chemix10222, @nlavadom, @crikross, @abcd1924
Progression & Motivation by @chemix10222, @nlavadom, @crikross, @abcd1924
Narrative & Storytelling by @chemix10222, @nlavadom, @crikross, @abcd1924
Game Feel & UX by @chemix10222, @nlavadom, @crikross, @abcd1924

Production & Management:
Code Review & Playtesting by @chemix10222, @nlavadom, @crikross, @abcd1924

Screenshots:

  • Intro:
image
  • Minijuego 1:
image
  • Minijuego 2:
image
  • Minijuego 3:
image
  • Outro
image

ChemixX1 and others added 30 commits October 22, 2025 15:04
Agregué animaciones a intro y outro: cambio de personaje, antorchas, …
…ijuego2-outro

Actualizando main con mis cambios del intro-minijuego2-outro
…re-tileset

Restaurar tileset.tres y actualizar minijuego 3
…re-tileset

Actualizar minijuego 3 y animaciones del player
…re-tileset

Actualizar colisiones del player en los minijuegos
…re-tileset

Actualizar path para minigame 2 (next scene en minigame 1)
@abcd1924 abcd1924 requested review from a team as code owners November 21, 2025 01:41
@wjt wjt added the StoryQuest New StoryQuests or updates to existing ones label Nov 21, 2025
@russell-cj russell-cj requested review from russell-cj and removed request for russell-cj November 26, 2025 04:47
@AlealarcViva AlealarcViva self-assigned this Nov 26, 2025
@AlealarcViva
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Hola Chicos. Quiero felicitarlos por el gran trabajo que están realizando. El juego está quedando realmente interesante: la ambientación cultural está muy bien lograda, la animación es encantadora y la introducción tiene una coherencia excelente con el resto de escenas. Se nota el esfuerzo y la dedicación que han puesto en cada detalle.

Durante el playtesting encontré algunos puntos que podrían ayudar a mejorar aún más la experiencia:

  • El primer minijuego es bastante desafiante. Sería ideal considerar algún sistema de guardado o checkpoint para que el jugador pueda retomar su progreso sin tener que repetir todo el tramo desde cero.

  • No pude completar el primer nivel y tuve que acceder a los siguientes minijuegos desde el fork. Esto me permitió notar que en el segundo minijuego Godot no encuentra la animación del enemigo, lo que genera un error.

image image
  • El tercer minijuego está muy bien pensado y me gustó mucho cómo la cámara sigue al personaje. Sin embargo, la piedrita que genera sonido no se distingue bien visualmente, lo que vuelve la experiencia un poco más complicada. Quizá podría considerarse ampliar el rango de visibilidad o resaltar un poco más el elemento.
image En general, van por un camino increíble. Su trabajo tiene mucho potencial y cada minijuego aporta algo único. ¡Sigan así!

@manuq
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manuq commented Dec 4, 2025

@abcd1924 and team, sorry for answering so late! First of all thanks to @AlealarcViva for reviewing as well. This is in addition to her review, but I agree with all she said.

Quest review

I think you have a very unique StoryQuest and is thematically insteresting too!

The stealth level is fantastic. The marching guards is my favourite part. You did a great job in tutorializing with gameplay, first with an easier section, then making a second more difficult section. Also you did a good job with the guards detection time and walk velocity, because is easy to escape from them upon detection, which makes the level more forgiving.

image

The aesthetics are very unique too. I love the main character Apu Inka and the tileset. Although it was a bit hard to understand which tiles were walls, I got used to it.

The second level is also very interesting, using the filling barrels logic to fit the narrative.

I love the lights in the third level, and the decoration in the walls and floor. Great cultural references. One little detail is that the hint sign is a bit far from the things to tap, so I don't see (but do hear!) the last hint. Also I only figured out that I had to tap the wall "muro inca" by inspecting with the editor. Good work overall!

@manuq
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manuq commented Dec 4, 2025

Technical review

On top of what @AlealarcViva said, you did the quest by modifying the game objects. Instead you have to use the exported attributes or create your own objects directly. For example: in guard.tscn you should use the Inspector to change the sprite frames from NO_EDIT_guard_enemy.tres to apu_inka_guard_enemy.tres. Also you need to move all the assets to your own StoryQuest folder. For example, move assets/first_party/intro/Sprite-Gema.png to scenes/quests/story_quests/apu_inka/0_intro/intro_components/

If you can do the extra effort until all is constrained in your StoryQuest folder, then we can merge it!

@manuq
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manuq commented Dec 24, 2025

I'm closing this pull request for now, since we heard nothing for three weeks. But please feel free to open it again if you want to apply our suggestions and continue the submission!

@manuq manuq closed this Dec 24, 2025
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6 participants