Add synth husks + explicit player ally var for future use in husks #295
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This PR adds husk NPCs for striders, crab synths, and mortar synths. Note that, compared to husk soldiers and husk police, these husks do not currently have unique behavior. The clientside husk code has also been refactored to support husks from different base classes.
This PR also adds a new networked
m_bAlliedWithPlayervar to husks which turns on if a husk is allied with the player. This is currently unused, but it was the beginning of adding support for eye colors changing depending on player affinity. I included it with this PR because it's intertwined with the restructuring in the clientside husk code.