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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
*.js
4 changes: 2 additions & 2 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ <h1>jelly</h1>
<select id='level'>
<option value='0'>Level 1</option>
<option value='1'>Level 2</option>
<option value='2'>Level 3 [broken]</option>
<option value='2'>Level 3</option>
<option value='3'>Level 4</option>
<option value='4'>Level 5</option>
<option value='5'>Level 6</option>
Expand All @@ -115,10 +115,10 @@ <h1>jelly</h1>
<p><a href='https://github.com/martine/jelly'>Here's the source</a>.
To be implemented:
<ol>
<li>Pushing of blocks (necessary for level 3).</li>
<li>Beautiful "you win" screen when you win.</li>
</ol></p>

<script src='jelly.js'></script>
<script>run()</script>
</body>
</html>
74 changes: 53 additions & 21 deletions jelly.coffee
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,11 @@ levels = [

CELL_SIZE = 48

Array::unique = ->
output = {}
output[@[key]] = @[key] for key in [0...@length]
value for key, value of output

moveToCell = (dom, x, y) ->
dom.style.left = x * CELL_SIZE + 'px'
dom.style.top = y * CELL_SIZE + 'px'
Expand Down Expand Up @@ -131,6 +136,22 @@ class Stage
cell.style[attr] = border unless other and other.tagName == 'TD'
return

canSlide: (jelly, dir) ->
obstacles = @checkFilled(jelly, dir, 0)
for obstacle in obstacles
return false unless @canSlide(obstacle, dir)
return true

slide: (jelly, dir) ->
obstacles = @checkFilled(jelly, dir, 0)
@slide(obstacle, dir) for obstacle in obstacles
@busy = true
@move(jelly, jelly.x + dir, jelly.y)
@waitForAnimation () =>
@checkFall =>
@checkForMerges()
@busy = false

waitForAnimation: (cb) ->
names = ['transitionend', 'webkitTransitionEnd']
end = () =>
Expand All @@ -140,13 +161,12 @@ class Stage
return

trySlide: (jelly, dir) ->
return if @checkFilled(jelly, dir, 0)
@busy = true
@move(jelly, jelly.x + dir, jelly.y)
@waitForAnimation () =>
@checkFall =>
@checkForMerges()
@busy = false
return unless @canSlide(jelly, dir)
@slide(jelly, dir)

trySlide: (jelly, dir) ->
return unless @canSlide(jelly, dir)
@slide(jelly, dir)

move: (jelly, targetX, targetY) ->
@cells[y][x] = null for [x, y] in jelly.cellCoords()
Expand All @@ -155,18 +175,20 @@ class Stage
return

checkFilled: (jelly, dx, dy) ->
obstacles = []
for [x, y] in jelly.cellCoords()
next = @cells[y + dy][x + dx]
return next if next and next != jelly
return false
if next and next != jelly
obstacles.push next
return obstacles.unique()

checkFall: (cb) ->
moved = false
didOneMove = true
while didOneMove
didOneMove = false
for jelly in @jellies
if not @checkFilled(jelly, 0, 1)
if @checkFilled(jelly, 0, 1).length == 0
@move(jelly, jelly.x, jelly.y + 1)
didOneMove = true
moved = true
Expand All @@ -189,9 +211,12 @@ class Stage
colors = {}
colors[j.color] = 1 for j in @jellies
if Object.keys(colors).length == @jellies.length
alert("Congratulations! Level completed.")
@showCongrats()
return

showCongrats: ->
alert("Congratulations! Level completed.")

doOneMerge: ->
for jelly in @jellies
for [x, y] in jelly.cellCoords()
Expand Down Expand Up @@ -271,15 +296,22 @@ class Jelly
cell.dom.style.borderTop = 'none'
return

level = parseInt(location.search.substr(1), 10) or 0
stage = new Stage(document.getElementById('map'), levels[level])
window.stage = stage
run = ->
level = parseInt(location.search.substr(1), 10) or 0
stage = new Stage(document.getElementById('map'), levels[level])
window.stage = stage

levelPicker = document.getElementById('level')
levelPicker.value = level
levelPicker.addEventListener 'change', () ->
location.search = '?' + levelPicker.value

document.getElementById('reset').addEventListener 'click', ->
stage.dom.innerHTML = ''
stage = new Stage(stage.dom, levels[level])

levelPicker = document.getElementById('level')
levelPicker.value = level
levelPicker.addEventListener 'change', () ->
location.search = '?' + levelPicker.value
global = exports ? this
global.run = run
global.Stage = Stage
global.Jelly = Jelly

document.getElementById('reset').addEventListener 'click', ->
stage.dom.innerHTML = ''
stage = new Stage(stage.dom, levels[level])
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