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@arthurkehrwald
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Idk if this is right, I just had to get it to compile to work on something else.

@freezy
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freezy commented Mar 17, 2025

Yes, sorry about that. I've put Vertex3D.Zero, but I'll have to retest this. It's about getting the UVs of surfaces correct.

As far as I've seen, this has been included in #528, it's already merged now?

@arthurkehrwald
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Oh you're right, I didn't mean to do that.

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2 participants