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@dmrlawson
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After the title screens the intro is completely corrupted and the game is not playable unless copyColorToRDRAM is set to Async in mupen64plus_next. I think this is the same setting.

I'm a bit unsure whether the header is important in the ini file and also whether it needs (U) etc. I haven't tested but I would guess it needs to be applied to all versions.

@dmrlawson
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Also, I realise this is the default, but it defaults to off for some platforms in mupen64plus. Maybe this isn't the correct place? It is required to make the game work though.

@m4xw
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m4xw commented May 15, 2020

After the title screens the intro is completely corrupted and the game is not playable unless copyColorToRDRAM is set to Async in mupen64plus_next. I think this is the same setting.

I'm a bit unsure whether the header is important in the ini file and also whether it needs (U) etc. I haven't tested but I would guess it needs to be applied to all versions.

Its ctDoubleBuffer here (= 2).

@Jj0YzL5nvJ
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If *CopyColorToRDRAM = 2 is solving some issue, then it's very likely that the real issue is in ThreadedVideo #1630

@dmrlawson
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As far as I'm aware it's not affected by ThreadedVideo

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3 participants