Play Quake 1 in Godot 4. Just drop the game content (ID1 folder) into the project folder and run the project.
This project is branched from QMapbsp, which only loads Quake 1 BSP maps, so custom maps made with TrenchBroom or other editors are supported.
Warning
The implementation made from assumptions based on Quake 1 engine behavior. Not all features are fully supported.
Note
This project made from Godot 4.1. Conversion to Godot 4.5 may break some features. If you want to reach the original experience, checkout this commit then use Godot 4.1.
- Monster movement
- Movement in fluid volumes
- Particles
- Animated textures (implemented in QMapbsp)
Press F7 to toggle console
