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Sign Language Recognition with Text-to-Speech

Python OpenCV MediaPipe TensorFlow License Status

A real-time sign language recognition system with Text-to-Speech output, powered by MediaPipe and Machine Learning

Sign Language Recognition Demo


Table of Contents


Overview

This project implements a real-time sign language recognition system that:

  • Detects hand gestures using MediaPipe Hands
  • Recognizes gestures through Rule-Based and Machine Learning algorithms
  • Converts recognized signs to speech using OpenAI Text-to-Speech API
  • Provides an interactive interface for seamless communication

Demo


✨ Features

️ Hand Detection & Tracking

  • 21 hand landmarks detection using MediaPipe
  • Real-time tracking with 30 FPS performance
  • Support for both left and right hands
  • Robust detection under various lighting conditions

Gesture Recognition

Rule-Based Recognition

  • 15-20 static gestures (A-Z letters, numbers 0-9)
  • ✅ Common signs: OK, Peace, Thumbs Up, Fist, etc.
  • Geometric feature extraction (angles, distances)
  • No training required

Machine Learning Recognition (TFLite)

  • Neural Network for static hand signs
  • LSTM/GRU for dynamic motion gestures
  • Keypoint classification (42 features)
  • Point history tracking (16-point buffer)
  • 85-95% accuracy on trained gestures

Text-to-Speech

  • OpenAI TTS API integration
  • 6 voice options (alloy, echo, fable, onyx, nova, shimmer)
  • ️ Natural-sounding speech output
  • ️ Real-time audio playback with pygame

User Interface

  • Real-time FPS counter
  • Gesture confidence display
  • Text buffer visualization
  • Keyboard shortcuts for quick actions
  • Clean, informative overlay

️ System Architecture

┌─────────────────────────────────────────────────────────────┐
│                      CAMERA INPUT                           │
│                    1280×720 @ 30fps                         │
└──────────────────────┬──────────────────────────────────────┘
                       ↓
┌──────────────────────────────────────────────────────────────┐
│                   HAND DETECTION                             │
│              MediaPipe Hands (GPU)                           │
│  • Detect 21 hand landmarks                                 │
│  • Normalize coordinates                                    │
│  • Track hand movement                                      │
└──────────────────────┬───────────────────────────────────────┘
                       ↓
              ┌────────┴────────┐
              │                 │
    ┌─────────▼──────┐   ┌─────▼──────────┐
    │  Rule-Based    │   │   TFLite ML    │
    │  Recognition   │   │   Pipeline     │
    │                │   │                │
    │  • Geometric   │   │  • Keypoint    │
    │    Features    │   │    Classifier  │
    │  • Heuristics  │   │  • Point       │
    │  • 75-85%      │   │    History     │
    │    Accuracy    │   │  • 85-95%      │
    │                │   │    Accuracy    │
    └────────┬───────┘   └────────┬───────┘
             │                    │
             └──────────┬─────────┘
                        ↓
              ┌─────────────────┐
              │  Speech Buffer  │
              │  • Accumulate   │
              │  • Format       │
              └────────┬────────┘
                       ↓
              ┌─────────────────┐
              │  Text-to-Speech │
              │  (OpenAI API)   │
              └────────┬────────┘
                       ↓
              ┌─────────────────┐
              │  Audio Output   │
              │  (Pygame)       │
              └─────────────────┘

Installation

Prerequisites

  • Python 3.8+
  • Webcam (built-in or external)
  • OpenAI API Key (for Text-to-Speech feature)
  • GPU (optional, for better performance)

Step 1: Clone the Repository

git clone https://github.com/ihatesea69/Sign-Language-Recognition.git
cd Sign-Language-Recognition

Step 2: Create Virtual Environment

# Windows
python -m venv venv
venv\Scripts\activate

# macOS/Linux
python3 -m venv venv
source venv/bin/activate

Step 3: Install Dependencies

pip install -r requirements.txt

Step 4: Configure Environment

  1. Copy the example environment file:
copy .env.example .env  # Windows
# or
cp .env.example .env    # macOS/Linux
  1. Edit .env and add your OpenAI API key:
OPENAI_API_KEY=your_api_key_here

Step 5: (Optional) Download TFLite Models

If using Machine Learning recognition:

# Models should be placed in:
# models/gesture/keypoint_classifier/keypoint_classifier.tflite
# models/gesture/point_history_classifier/point_history_classifier.tflite

Usage

Basic Usage

Run the main application:

python src/main.py

Keyboard Controls

Key Action
SPACE Add space to text buffer
ENTER Speak accumulated text
BACKSPACE Delete last character
C Clear text buffer
P Pause/Resume detection
Q Quit application

TFLite Training Mode (Optional)

Key Action
0-9 Select label for logging
K Log keypoint data
H Log point history data
N Stop logging

Configuration Options

Edit .env file to customize:

# Camera Settings
CAMERA_INDEX=0
CAMERA_WIDTH=1280
CAMERA_HEIGHT=720

# Detection Settings
MIN_DETECTION_CONFIDENCE=0.7
MIN_TRACKING_CONFIDENCE=0.5
GESTURE_CONFIDENCE_THRESHOLD=0.8

# TTS Settings
TTS_MODEL=tts-1
TTS_VOICE=alloy
TTS_LANGUAGE=en

# Recognition Mode
USE_TFLITE_PIPELINE=False
ENABLE_GESTURE_DATA_LOGGING=False

# Display
SHOW_FPS=True
DEBUG_MODE=False

Project Structure

Sign-Language-Recognition/
├──  README.md                    # This file
├──  requirements.txt             # Python dependencies
├──  .env.example                 # Environment variables template
├──  .gitignore                   # Git ignore rules
│
├──  src/                         # Source code
│   ├──  __init__.py
│   ├──  main.py                  # Main application entry point
│   ├──  hand_detector.py         # MediaPipe hand detection
│   ├──  gesture_recognizer.py    # Rule-based recognition
│   ├──  text_to_speech.py        # TTS integration
│   │
│   └──  gesture_ml/              # Machine Learning pipeline
│       ├──  __init__.py
│       ├──  tflite_pipeline.py   # TFLite gesture pipeline
│       ├──  keypoint_classifier.py
│       └──  point_history_classifier.py
│
├──  utils/                       # Utility modules
│   ├──  __init__.py
│   ├──  config.py                # Configuration management
│   └──  helpers.py               # UI components, FPS counter
│
├──  models/                      # Trained models
│   └──  gesture/
│       ├──  keypoint_classifier/
│       │   ├──  keypoint_classifier.tflite
│       │   └──  keypoint_classifier_label.csv
│       └──  point_history_classifier/
│           ├──  point_history_classifier.tflite
│           └──  point_history_classifier_label.csv
│
├──  data/                        # Training data (optional)
│   ├──  raw/
│   └──  processed/
│
├──  docs/                        # Documentation
│   ├──  PHU_LUC_CODE.md         # Code appendix (Vietnamese)
│   ├──  PHU_LUC_THUAT_TOAN_CHINH.md  # Algorithm appendix
│   └──  assets/                  # Images, diagrams
│
└──  notebooks/                   # Jupyter notebooks (if any)

Algorithms

1. Hand Detection Algorithm

Method: MediaPipe Hands (BlazePalm + BlazeLandmark)

# Pseudo-code
def detect_hand(image):
    1. Convert BGR to RGB
    2. Apply MediaPipe Hands detection
    3. Extract 21 landmarks (if detected)
    4. Normalize coordinates to [0, 1]
    5. Convert to pixel coordinates
    return landmarks

Complexity: O(1) - constant time (optimized CNN)

2. Rule-Based Gesture Recognition

Features:

  • Finger states (up/down)
  • Angles at joints (PIP, MCP)
  • Distances between landmarks
  • Palm size normalization
# Simplified algorithm
def recognize_gesture(landmarks):
    1. Extract geometric features
       - fingers_up = [thumb, index, middle, ring, pinky]
       - angles = compute_joint_angles(landmarks)
       - distances = compute_pairwise_distances(landmarks)
    
    2. Apply rule matching (priority order)
       - OK sign: thumb + index touching
       - Peace: index + middle separated
       - Fist: all fingers down
       - ...
    
    3. Smooth with history buffer
    
    return (gesture_name, confidence)

Complexity: O(1) - fixed number of landmarks and rules

3. Machine Learning Recognition

Architecture:

Input: 21 landmarks × 2 coords = 42 features
    ↓
Preprocessing: Normalize & Flatten
    ↓
┌─────────────────────┬──────────────────────┐
│ Keypoint Classifier │ Point History Tracker│
│ (Static Gestures)   │ (Dynamic Gestures)   │
│                     │                      │
│ Dense Neural Net    │ LSTM/GRU Network     │
│ Output: Class ID    │ Output: Motion ID    │
└─────────────────────┴──────────────────────┘
    ↓
Prediction: (hand_sign, finger_gesture)

Preprocessing:

def preprocess_landmarks(landmarks):
    1. Translate to origin (wrist = 0, 0)
    2. Flatten to 1D array [x0,y0,x1,y1,...,x20,y20]
    3. Normalize by max absolute value
    return normalized_vector

Complexity:

  • Preprocessing: O(n) where n=21
  • Inference: O(m) where m=model parameters

⚙️ Configuration

Camera Settings

CAMERA_INDEX = 0          # Camera device index
CAMERA_WIDTH = 1280       # Resolution width
CAMERA_HEIGHT = 720       # Resolution height

Detection Thresholds

MIN_DETECTION_CONFIDENCE = 0.7   # Hand detection threshold
MIN_TRACKING_CONFIDENCE = 0.5    # Hand tracking threshold
GESTURE_CONFIDENCE_THRESHOLD = 0.8  # Gesture acceptance threshold

Recognition Mode

USE_TFLITE_PIPELINE = False  # True: ML, False: Rule-based
ENABLE_GESTURE_DATA_LOGGING = False  # Enable training data collection

Text-to-Speech

TTS_MODEL = "tts-1"      # Options: "tts-1", "tts-1-hd"
TTS_VOICE = "alloy"      # Options: alloy, echo, fable, onyx, nova, shimmer
TTS_LANGUAGE = "en"      # Language code

Performance

System Requirements

Component Minimum Recommended
CPU Intel i5 / AMD Ryzen 5 Intel i7 / AMD Ryzen 7
RAM 4 GB 8 GB
GPU Integrated NVIDIA GTX 1050+
Camera 720p @ 30fps 1080p @ 60fps
Python 3.8+ 3.10+

Benchmark Results

Metric Rule-Based TFLite ML
Accuracy 75-85% 85-95%
FPS ~30 ~25
Latency <10ms ~20ms
Gestures 15-20 10+ (expandable)
Training None Required

Performance Breakdown (per frame)

Component               Time      % Total
─────────────────────────────────────────
Camera Capture          5ms       15%
Hand Detection          15ms      45%
Gesture Recognition     8ms       24%
UI Rendering            3ms       9%
Other                   2ms       6%
─────────────────────────────────────────
Total                   33ms      100%
Expected FPS            ~30

️ Development

Setting Up Development Environment

  1. Install development dependencies:
pip install -r requirements-dev.txt  # If available
  1. Enable debug mode:
DEBUG_MODE=True
LOG_LEVEL=DEBUG
  1. Run tests:
# Unit tests
python -m pytest tests/

# Integration tests
python -m pytest tests/integration/

Training Custom Gestures (TFLite)

  1. Enable logging mode:
ENABLE_GESTURE_DATA_LOGGING=True
  1. Collect training data:
python src/main.py
# Press 0-9 to select label
# Press K to log keypoints
# Press H to log point history
# Repeat for each gesture
  1. Train models:
# Train keypoint classifier
python scripts/train_keypoint_classifier.py

# Train point history classifier
python scripts/train_point_history_classifier.py
  1. Deploy models:
# Copy trained .tflite files to models/gesture/

Code Style

  • PEP 8 compliance
  • Type hints for function signatures
  • Docstrings for classes and methods
  • Comments for complex logic

Git Workflow

# Create feature branch
git checkout -b feature/your-feature-name

# Make changes and commit
git add .
git commit -m "feat: add new gesture recognition"

# Push to remote
git push origin feature/your-feature-name

# Create pull request on GitHub

Contributing

Contributions are welcome! Please follow these steps:

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open a Pull Request

Contribution Guidelines

  • Write clean, documented code
  • Add tests for new features
  • Update documentation as needed
  • Follow existing code style
  • Be respectful and constructive

License

This project is licensed under the MIT License - see the LICENSE file for details.

MIT License

Copyright (c) 2025 Sign Language Recognition Team

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

Acknowledgments

Technologies & Libraries

Inspiration & References

Team

  • Computer Vision Course - Academic Project
  • Contributors - See CONTRIBUTORS.md

Contact & Support

Issues & Bug Reports

If you encounter any issues, please open an issue on GitHub.

Questions & Discussions

For questions and discussions, use GitHub Discussions.

Documentation


️ Roadmap

Current Version (v1.0)

  • ✅ Real-time hand detection
  • ✅ Rule-based gesture recognition
  • ✅ TFLite ML pipeline
  • ✅ Text-to-Speech integration
  • ✅ Basic UI

Future Enhancements (v2.0)

  • Two-hand gesture support
  • Sentence formation
  • Multi-language support
  • Mobile app (iOS/Android)
  • Web-based interface
  • Cloud deployment
  • Video recording & playback
  • Gesture customization

Long-term Vision

  • Community gesture database
  • Real-time translation
  • AR/VR integration
  • Accessibility features

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