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This fixes research to not being cheaty anymore (I'm happy to update this to make a flag for it if you'd prefer) as this is one of the few places claude is being given more information than the player

Also makes it where claude can tell if shops are available or not

azrazalea and others added 2 commits January 14, 2026 13:56
- Add invented/available fields to shop catalog entries
- Add --all flag to shops catalog (matches rides catalog behavior)
- Default to showing only invented shops, --all shows all with status
- Add Status column to CLI output showing Available/Locked
- Include Research.h for ResearchIsInvented checks

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Current research visibility now depends on stage:
  - Initial research: Shows "Unknown" (no details)
  - Designing: Shows category only (e.g., "Roller Coaster")
  - Completing design: Shows full item name
- Remove research queue exposure entirely - players cannot see
  future research order, so neither should Claude
- Remove queue-related CLI options (--queue-limit, etc.)
- Show only uninvented count, not the items themselves
- Expected completion date only visible after initial stage

This prevents Claude from having unfair knowledge about what
will be researched next or in what order.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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