I'm a systems programmer that got my start when I was 10 learning Scratch (incredibly empowering platform). I quickly got into game programming with OpenGL and released my first mobile game onto Google Play. Since then, I've discovered that I love to design high-performance, robust systems! Discovering Rust only made it more fun. Programming language design is a guilty pleasure and aviation is a long-time hobby. I live out in the country where the traffic is wonderful and you can see the stars at night.
- C++ -- currently building commercial simulators using Unreal Engine 5
- Rust -- designing systems and contributing to the Bevy game engine
- C# -- building games in Unity and Godot
- Employed at Acron Aviation -- building commercial simulators!
- The Mind's Eye Experience -- building out hardware and software for immersive tabletop gaming!
- Critical Mass: Chain Reaction -- my take on a popular mobile game I played back in middle school!