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A voxel open world game heavily inspired by Minecraft

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justofisker/Asphalt

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Asphalt

A game I'm working on to learn OpenGL, C, and game engines in general. It is heavily inspired by Minecraft, one of the first games I ever played and the game I've played the most of.

Screenshots
Image of a landscape Image of chunks loading
Image of underwater

Building and running

To build Asphalt you must first clone it with this command.

git clone --recurse-submodules https://github.com/justofisker/Asphalt.git

Windows

For windows you can do either of the following

With Visual Studio Build Tools

Open the Developer Command Prompt for VS. then navigate to Asphalt's directory and run the following commands.

SetupBuild.bat
Build.bat
build/Release/Asphalt.exe

With Visual Studio IDE

Run the following command

SetupBuild.bat

There should now be a Asphalt.sln solution file in the build/ directory you can open with Visual Studio and run.

Note: MinGW might also work but I don't officially support it.

Linux

For compiling and running on Linux just run these commands.

cd Asphalt
./SetupBuild.sh
./Build.sh
./build/Asphalt

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A voxel open world game heavily inspired by Minecraft

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