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Nunholy Mod (Memory Editor)

This is a C++ memory editing tool for the game Nunholy.
This tool enables real-time editing of essential in-game values, such as character stats and currencies, through memory manipulation using the Windows API.

Features

  • ✅ Read and modify:
    • Max Health
    • Current Health
    • Shield
    • Movement Speed
    • Silver
    • Ruby
    • BloodStone
  • ✅ Detect dynamic addresses using pointer chains
  • ✅ Debug mode for detailed memory access tracking

How It Works

The tool uses the following techniques:

  • Retrieves the target process ID using the window title (FindWindowW)
  • Fetches base module addresses with CreateToolhelp32Snapshot and Module32First/Next
  • Resolves multi-level pointer chains for target values
  • Reads and writes to process memory using ReadProcessMemory and WriteProcessMemory

All pointer paths were manually found using Cheat Engine and are accurate as of 2025-03-23. Functionality may break if the game receives updates or patches.

Requirements

  • Windows OS
  • A running instance of Nunholy (the game window must be open and titled "Nunholy")
  • Visual Studio or compatible C++ compiler
  • Administrator privileges (for OpenProcess with PROCESS_ALL_ACCESS)

Pointer Paths (Examples)

BloodStone Pointer Path (as of latest version):

"UnityPlayer.dll" + 0x1CB26A8 └── 0xF08 └── 0xCB0 └── 0x30 └── 0x18 └── 0x28 └── 0xB8 └── 0x270 → BloodStone Value (4 bytes)

Silver & Ruby Pointer Path:

"mono-2.0-bdwgc.dll" + 0x774518 └── 0x400 └── 0x640 └── 0x640 └── 0x648 └── 0x18 → Silver Silver - 0x20 → Ruby

Dungeon Stats (Character) Pointer Path:

"UnityPlayer.dll" + 0x1D29E48 └── 0x58 └── 0x88 └── 0x08 └── 0x18 └── 0x10 └── 0x28 └── 0x90 → MaxHealth +0x04 → Health +0x08 → Shield +0x0C → Speed

Disclaimer

This project is intended for educational and research purposes only.
Do not use it to violate any game's terms of service or EULA.
The author is not responsible for any misuse.

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Learning the Principles of Memory Modification with the Game "Nunholy"

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