Early alpha of Codename Engine, known issues:
- Some options are missing
- Week 5 has no monster animation
- Week 6 still have no dialogue
- Week 7 have no running tankman
Build instructions are below. Press TAB on the main menu to switch mods.
Also, lime test windows uses the source assets folder instead of the export one.
- Credits to Smokey555 for the fancy Animate Atlas code
- Install the required libraries as told in the original Funkin' repo (with latest Haxe!)
- Run
update.batto install all required additional libraries (flixel fork, hscript fork...) - Run
lime test windowsto compile the game (may take a long time)